Payload wont go any farther?

Coolz

L2: Junior Member
Sep 19, 2013
72
26
Allright, well, I'm working on a payload map and I'm making a spot where you have to open a gate before the payload can go any farther.
Once the door is open, I enabled a path the payload can go.
Unfortunately, the payload seems to get stuck on the open door somehow as it goes only a few inches to where the door was and then stops where it would probably be touching the door if it wasn't open. Here is a video of what is happening.
How can I get the payload to keep going from that point forward?
 

Coolz

L2: Junior Member
Sep 19, 2013
72
26
Well, I checked the disabled flag on the one after the gates if that's what you mean. Is that what caused it?
 

henke37

aa
Sep 23, 2011
2,075
515
Try not disabling the next node, just setting the movement speed to such a low value that the cart wont move. I think it's needed to allow for correct overtime behavior.
 

Coolz

L2: Junior Member
Sep 19, 2013
72
26
Sadly that probably won't work as if you leave the payload cart and then come back to it it goes normal speed even if you set the speed to a low value.... I'm probably just gonna have to remove that
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
How are you enabling the path? Is the cart a prop_physics or prop_dynamic? Did you double-check the path connections? Need more info about what you've done.
 

Coolz

L2: Junior Member
Sep 19, 2013
72
26
Well, I took the payload cart directly from the ABS Resource pack and then edited the start positions and such. Once it gets to the gate I enabled a trigger at some computer that when you stand at the trigger it opens the door. Once the door is open, it gets removed, and then the next path is enabled.
 

Coolz

L2: Junior Member
Sep 19, 2013
72
26
Wait, I think I figured out a fix. Would making the payload cart not-collide-able and then parenting a player clip to it as a collide for the players work?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
The thing is, I don't think the prop is colliding with anything. When the prop gets caught the train continues to make the rolling noise because as far as the entity is concerned it is still in the moving state. In your video it sounds like it goes silent, meaning the train is stopping for a train/path related issue, not because the prop is getting stuck.