KotH Thing (name subject to change)

Memphinstein

L1: Registered
Aug 3, 2014
5
0
Welp...

This is my first ever map, so I ain't got much of a bio or theme to it, came up with the idea on the train.
It is a very small koth map with a rope/plank bridge over the point.

As it is my first map any help is greatly appreciated, I hope I did at least something right.

Known Issues:
> The blend textures are not blending, some stripy thing goin on
> The displacement lighting shows edges
> the func_respawnroomvisualizer on blu spawn is showing the no-go texture even though blu can go through (something about it cant find the spawn-room entity)
> That no-go texture is misaligned
> Any white face means that I have not decided/don't know what to put there
> HDR is super bright (need to learn how to tone it down)


**maybe I should add trains...**
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
If I could make a suggestion, call it koth_runaround
Because it seems like a map that would involve a lot of running around.