KotH Bork

Bludeck

L1: Registered
Mar 7, 2014
15
9
After some failed projects I finally gave up and decided to make something more simple, so here's my monster, koth_bork. I hope it's balanced and fun, I don't want another failure.
And yes, I named it bork because I couldn't come up with a better name. Leave me alone, jeez.
 
Last edited:

Bludeck

L1: Registered
Mar 7, 2014
15
9
A2 released:
  • Moved spawns to prevent spawnkill and encourage using more routes.
  • Added barriers to the point to protect the players from enemy snipers.
  • Removed windows and replaced them with balconies to nerf snipers.
  • Added some barrel models to provide some cover from snipers.
  • Added medium ammopacks between the small healtkits.
  • Minor changes.

After all the negative feedback that my map received in an imp (basically it's easy to spawnkill and snipers have too much range), I did some changes so hopefully now the map won't be as shitty as it was before.
Thanks for the feedback, it helped me so much.
 

HQDefault

...what
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Aug 6, 2014
1,056
535
After all the negative feedback that my map received in an imp (basically it's easy to spawnkill and snipers have too much range), I did some changes so hopefully now the map won't be as shitty as it was before.
Thanks for the feedback, it helped me so much.

This map seems pretty alright. It really deserves a little more attention. BTW: You could name the map koth_pork, it sounds like bork.