KOTH_Nuketown WIP

Salty

L1: Registered
May 18, 2014
9
0
KOTH_Nuketown

Ok guys, welcome to koth_Nuketown! A map made by yours truly (steam name: |salty| paradox) enjoy this first release, but before you download, please be aware there may be a few bugs. Please tell me if you're planning on using this on a server, I'd love to play with someone other than bots...
 
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taxicat

L1: Registered
Dec 29, 2012
43
152
Fixed? Images seem to be redirecting from direct to a frame.
nooktown2.png
nooktown.png


http://s9.postimg.org/xkrksaf7x/nooktown2.png and http://s29.postimg.org/lhqrdtebp/nooktown.png
 

Grand Tickler

L1: Registered
Aug 8, 2014
22
2
There we go! It looks Nice! I bet with all the finished lighting and everythign it will look amazing
 
Mar 23, 2013
1,013
347
Wait a second... the cliffs in the background... Is it me or did you actually put hundrets of the square-rock prop to a wall of props???
 

ThrowingPie

L1: Registered
Apr 6, 2014
28
30
Looks really good. The middle road part might look better with the "soho/streetroad001" instead of the dirt, But that is just my opinion.
Keep up the good work
 

Salty

L1: Registered
May 18, 2014
9
0
its really just a background thing, honestly I should just replace it with a flat boringly textured wall xP
 

Sheltr

L3: Member
Feb 24, 2011
107
73
its really just a background thing, honestly I should just replace it with a flat boringly textured wall xP

Source engine has displacements. you should use them for your canyon, also you should probably use a 3D sky box instead. they will make it so it doesn't look like you put two buildings in a hole and more like its a small town inside of a larger vally or plain.
 

Salty

L1: Registered
May 18, 2014
9
0
oh, I know that, at the moment I'm just trying to make it look nice, also displacements are cool, but I can never get them to look nice unless its terrain.