KotH delivery

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
koth_delivery

Thanks to ABS for his pack, which supplied many a prefab for this map.
Also thanks to Turbo for helping diagnose some graphical problems.
 
Last edited:

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
New Version:

A3
Massively steepend extra roof section, made it impractical to stand on
Lowered roof at mid
Widened some doors
 

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
New Version:

A4
Changed scaling near main entrance to min
Additionally raised spawnrooms and closed sightlines to spawn
Added window area
General fixes
 

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
A5
Shortened lobby
Moved some health
Added some fences to reduce spawn visibility
 

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
New Version:

A6
Totally redid spawn
Teamcoloured
Added extra way up to catwalks
Pulled back trains to decrease point spam
 

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
A7- Overhaul
Overhauled mid
-Made less box-ey
Changed spawn a little
 

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
New Version:

A8
Opened up one route to mid
Lowered traincars to enable scout jumping
Closed off many-a-sightline
Added a few new spawnpoints
 

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
New Version:

A9
Moved around some health near point, made health bigger
Removed troublesome healthpack near spawn
Added overpass to open route to prevent jumping from one spawn to the other
Changed ramp to trains to accurately reflect its no-jump-needed
Overall, small update. Looking for advice on how to maximize use of point area
 

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
A10_a
Large mid change, let you see it for yourself
Removed some of the skybox shit that people were complaining about. Please !fb any more problems!
Not sure if the mid change was large enough. We shall see...
 

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
A11- Change was good
Replaced fences with proper geometry, rather than covering up the problem
Desized healthpack near mid, added new medium health and ammo in standalone building at mid
Added some length to courtyard near mid
Entrances from spawn to courtyard no longer lie on the same plane
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
If I could make a suggestion, put a river in between the block and the train. And, you know, put a train on the other side.
 

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
New Version:

A12
Closed off mid-stairs: Removed hiding spot
Added some cover to main route

(Hope to get more content in next version, small update)
 

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
Okay, on your map, there is a train car and a large block-lick structure on one side, but on the other side, only the block is present.

Still not sure I get it. Next time you imp test it, mind pointing it out to me with a !fb ?
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
Still not sure I get it. Next time you imp test it, mind pointing it out to me with a !fb ?

OK, there is a train car on one side, right? A: it should be on the other side too.
B: on the left of the train car, you can see a gray square. That's what I've been calling the block. I couldn't say it any simpler.
 

Acadium

Playtest Extraordinaire
Apr 20, 2013
116
11
OK, there is a train car on one side, right? A: it should be on the other side too.
B: on the left of the train car, you can see a gray square. That's what I've been calling the block. I couldn't say it any simpler.

For the train car, you're looking at an outdated picture. I wasn't able to get an above shot for some reason, so I left the old one. That train car has since been removed. So that's probably not an option anymore. Though I've added something similar that may function as much needed cover.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
For the train car, you're looking at an outdated picture. I wasn't able to get an above shot for some reason, so I left the old one. That train car has since been removed. So that's probably not an option anymore. Though I've added something similar that may function as much needed cover.

Well, where it WOULD be, put a river. Do you get what I'm saying?