Prop out of map error - help

snorrow

L1: Registered
Aug 6, 2014
17
0
i tried to compile my map after adding a new spawn door, and it gives me these errors in the compile log:
Static prop models/props_spytech/exit_mounted.mdl outside the map (-3848.00, 64.00, 288.00)
Static prop models/props_granary/grain_sack.mdl outside the map (-3881.00, 435.00, 65.16)
Static prop models/props_farm/paint_can001.mdl outside the map (-4592.00, -305.00, 65.16)
Static prop models/props_2fort/mop_and_bucket.mdl outside the map (-4579.00, 426.00, 65.16)
Static prop models/props_2fort/wastebasket01.mdl outside the map (-3858.00, -274.00, 96.16)
Static prop models/props_2fort/sink001.mdl outside the map (-3841.00, 282.00, 65.16)
Static prop models/props_granary/grain_sack.mdl outside the map (-3855.00, 335.00, 65.16)
Static prop models/props_granary/grain_sack.mdl outside the map (-3853.00, 429.00, 65.16)
Static prop models/props_gameplay/uniform_locker.mdl outside the map (-4050.00, 434.00, 64.25)
Static prop models/props_gameplay/uniform_locker_pj.mdl outside the map (-4205.00, 414.00, 64.25)
Static prop models/props_2fort/locker001.mdl outside the map (-4518.00, -303.00, 64.25)
Static prop models/props_farm/shelf_props01.mdl outside the map (-4596.00, -224.00, 64.25)
Static prop models/props_2fort/chalkboard01.mdl outside the map (-4601.00, 183.00, 168.00)
Static prop models/props_spytech/corkboard01.mdl outside the map (-4607.00, 16.00, 152.00)
Static prop models/props_2fort/locker001.mdl outside the map (-4462.00, -303.00, 64.25)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

oh and all of these props are inside the spawn room.
anyone got a fix or something? :c
thanks in advance
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Is it leaked? Also, can we see the entire compile log
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I'll give you a hint:

**** leaked ****

As for what it means, it means the compiler can't tell what's actually the inside and what's the outside because you have a gap somewhere preventing it from being fully enclosed.

OR, more likely in your case, the origin points of some of your props are outside the map, making it think there's a gap because it uses the origin points of entities to check for leaks. (I have no idea how that method can be thorough and efficient at the same time. One of life's little mysteries, I guess.) This can happen for two reasons: One, you actually stuck one end of the prop outside the map (a frequent occurrence for things like pipes); or two, your origin points got messed up at some point when you tried to move the props.