Could you swap them to 512x512 screenshots of the maps they're from, so you can see what they atually look like, rather than a nonrepresentative colour splodge?
Could you swap them to 512x512 screenshots of the maps they're from, so you can see what they atually look like, rather than a nonrepresentative colour splodge?
It's a bumpmap with fog. I have no idea what to use as a reflection, as background or anything else.
These color splodges are enough information imo.
EDIT: Read everything you said again. Screenshots of the maps they are from would be possible, but the other textures would be a little bit in the way. I also wanted everything to look uniform.
The main problem w/ the original (Valve's) texture browser is that you can't know what many of the textures will look like in game, so I think Youme's suggestion will be useful.
Still, what you made is way better than the original.
I wanted people to know what the fog color of the water is, not that it looks good with dirt underneath it.
Using screenshots for this is simply way too complicated, especialy because water looks different depending on the things around it and the angle you look at it.
I could however make the water/water_hydro_cheap image better, as that water uses a basetexture. (EDIT: ...which I just did.)
Something that might be useful is adding little arrows or something to the Sawmill water label so people know that the water flows and don't try to use it for stationary water.
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