US Gameday - Saturday August 9th

Egan

aa
Feb 14, 2010
1,375
1,721
Where:
TF2Maps.net Official US Server: 70.42.74.31:27015
Gameday Host: Egan


When:
Event will begin at:
Saturday, August 9th 2014 - 5:00PM EST
Click here for other Timezones

Map List: (Closed)
Time Played | Map Name | Author | Download | Thread

20|koth_tupor_a3|Doktor Richter| BSP | 22870
30|pl_goldblum_a4|DannyRand| BZ2 | 22965
20|koth_cydonia_a7|Silverus| BZ2 | 21971
20|koth_lumberduct_a3|Namieo| BZ2 | 22970
15|cp_heatwave_a19|shadowslasher11| BSP | 22713
20|koth_amazing_a7|Another Bad Pun| BZ2 | 21410

Map Pack: Download.

Event Rules and Information (link)

If there's something specific you want feedback on in your map, write so a line below the rest of your submission, and I'll try to announce it sometime during the round. (Eg: Do the respawn times feel fair?)

I'll keep playing maps past the end of the gameday as long as I feel like playing TF2 (usually at least 3 more maps from the end). If there is another VIP / Admin on then they can take my place as host, if they are available to do so.
 
Last edited by a moderator:

Namieo

L1: Registered
Mar 3, 2013
23
4
koth_lumberduct_a3
Thread: 22970
Download: 5752

Changes are mainly at the cap building, sentries should dominate less and there's a bit more cover.
 
Last edited:

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
koth_amazing_a7
thread: 21410
Download

I made some gameplay changes that I would like to test out before I move some major stuff around next version. Just want to make sure they work alright.
 

PC's_Frank

L4: Comfortable Member
Aug 29, 2012
178
24
Just got out of work, hope I'm not too late

pl_siege_a1
Download: http://forums.tf2maps.net/downloads.php?do=file&id=5753&act=down
Thread: http://forums.tf2maps.net/showthread.php?p=306495#post306495

I am looking for general feedback on the overall layout of the map and, simply put, whether or not it is any fun to play on.

The rocket at the third chokepoint, however, I am beginning to have second thoughts about. I'm worried it might be too tacky, so I'm thinking of replacing it with a smokestack made from detail brushes. I'm also thinking of closing off the door I placed a large "exit" sign above at checkpoint three if it proves to create too many problems with snipers. That's all I have for specific things, but if anyone finds anything specific about the map, good or bad, please feel free to share it. But, the biggest thing I'm looking for is if anyone had fun playing the map, please let me know what parts of it were or were not fun.

Sadly, I don't know if I'll be able to attend the gameday itself, I think I'll have to work on the 9th.

EDIT: I have thought of one more thing. I'd like to know if the final chokepoint is balanced or if it's to much in favor of one particular team.
 
Last edited:

HQDefault

...what
aa
Aug 6, 2014
1,056
535
I'm probably way to late, but:

cp_untextured_pa1
Main thread: http://forums.tf2maps.net/showthread.php?t=23054

This is where the old download was, take the one below

I mainly need feedback on HOW I can fix it. I know it's small, and there is work to be done. I have a few ideas, none of which I'm 100% sure of. I'd also like to know what worked in the space, so I know what I don't have to change.

Here's a better download link: http://forums.tf2maps.net/downloads.php?do=file&id=5759
I'm sorry about that, I updated it to PA2
 
Last edited:

SSX

aa
Feb 2, 2014
392
411
I've updated heatwave to a19.
 

Egan

aa
Feb 14, 2010
1,375
1,721
Last edited by a moderator: