Heres my compile log, I fail to see anything wrong with it
materialPath: E:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading E:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\dr_egypt_v1.vmf
Can't find surfaceprop stone for material EGYPT/FLAT_WALL_SKINNY_02, using default
Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/custom/mandrillmaze_wall.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/custom/mandrillmaze_wall.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/custom/mandrillmaze_floor.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/custom/mandrillmaze_floor.vmt
LightmappedGeneric,
Can't find surfaceprop stone for material EGYPT/FLAT_WALL_SKINNY_01, using default
Patching WVT material: maps/dr_egypt_v1/egypt/sand_floor_blend_03_wvt_patch
Patching WVT material: maps/dr_egypt_v1/nature/blendrockgroundwall003_wvt_patch
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/MANDRILLMAZE_WALL.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/MANDRILLMAZE_WALL.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/MANDRILLMAZE_WALL.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/MANDRILLMAZE_WALL.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/MANDRILLMAZE_FLOOR.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/MANDRILLMAZE_FLOOR.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/MANDRILLMAZE_FLOOR.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOM/MANDRILLMAZE_FLOOR.vmt
LightmappedGeneric,
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2780 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\dr_egypt_v1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (1020345 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3636 texinfos to 1949
Reduced 53 texdatas to 43 (1532 bytes to 1204)
Writing E:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\dr_egypt_v1.bsp
8 seconds elapsed
4 threads
reading e:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\dr_egypt_v1.bsp
reading e:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\dr_egypt_v1.prt
443 portalclusters
889 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.09%)
Total clusters visible: 19242
Average clusters visible: 43
Building PAS...
Average clusters audible: 93
visdatasize:19827 compressed from 49616
writing e:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\dr_egypt_v1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\dr_egypt_v1.bsp
10336 faces
7 degenerate faces
27629020 square feet [3978578944.00 square inches]
7 Displacements
1927 Square Feet [277496.75 Square Inches]
10329 patches before subdivision
496813 patches after subdivision
434 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 33699147, max 542
transfer lists: 257.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3567073, 2825675, 3030630)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(588957, 406517, 395883)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(114378, 67471, 57848)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25408, 11822, 8201)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6817, 2364, 1211)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2135, 536, 181)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(743, 137, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(275, 38, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(105, 11, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(41, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2506 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
48 of 48 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 181/1024 8688/49152 (17.7%)
brushes 2791/8192 33492/98304 (34.1%)
brushsides 23814/65536 190512/524288 (36.3%)
planes 13504/65536 270080/1310720 (20.6%)
vertexes 15237/65536 182844/786432 (23.2%)
nodes 3592/65536 114944/2097152 ( 5.5%)
texinfos 1949/12288 140328/884736 (15.9%)
texdata 43/2048 1376/65536 ( 2.1%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 567/0 11340/0 ( 0.0%)
disp_tris 896/0 1792/0 ( 0.0%)
disp_lmsamples 5616/0 5616/0 ( 0.0%)
faces 10336/65536 578816/3670016 (15.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6469/65536 362264/3670016 ( 9.9%)
leaves 3774/65536 120768/2097152 ( 5.8%)
leaffaces 11712/65536 23424/131072 (17.9%)
leafbrushes 5559/65536 11118/131072 ( 8.5%)
areas 13/256 104/2048 ( 5.1%)
surfedges 71970/512000 287880/2048000 (14.1%)
edges 42630/256000 170520/1024000 (16.7%)
LDR worldlights 434/8192 38192/720896 ( 5.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 660/32768 6600/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10353/65536 20706/131072 (15.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 28693108/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 19827/16777216 ( 0.1%)
entdata [variable] 432478/393216 (110.0%) VERY FULL!
LDR ambient table 3774/65536 15096/262144 ( 5.8%)
HDR ambient table 3774/65536 15096/262144 ( 5.8%)
LDR leaf ambient 9943/65536 278404/1835008 (15.2%)
HDR leaf ambient 3774/65536 105672/1835008 ( 5.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/24336 ( 0.0%)
pakfile [variable] 214554/0 ( 0.0%)
physics [variable] 1020345/4194304 (24.3%)
physics terrain [variable] 2529/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 25841
Writing e:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\dr_egypt_v1.bsp
2 minutes, 3 seconds elapsed