Running Teleporter Prop

Big Lou

L3: Member
Mar 17, 2008
120
27
Is there a prop_dynamic engineer teleporter whose animation I can turn on and off with triggers? I want the teleporter similar to cp_falling. Unfortunately you cannot decompile that map.
 

Altaco

L420: High Member
Jul 3, 2008
484
120
That's actually not an engi teleporter. I think he put the teleporter prop in the 3d skybox. Just use a trigger_teleport.
 

Altaco

L420: High Member
Jul 3, 2008
484
120
You should be able to set the animation sequence. Maybe use a logic_auto with an output to the teleporter prop_dynamic and use the SetAnimation input.
 
Dec 25, 2007
566
439
Just set the "Default animation" keyvalue to "running" in the prop_dynamic's properties. No need for logic entities.

However, you'll also need to find out the appropriate particle systems, and put them in with info_particle_system entities.
 

Frozen Goat

L1: Registered
Feb 18, 2009
21
0
Hmmmm

Well this is the closest thing I've found that answers my question but I have not been able to get it to work.

I made a prop_dynamic and set it's world model as teleporter.mdl I've named it and assigned it's default animation as "running" without the quotes. I've also tried making sure the "act_obj_running" is highlighted on the actions tab when choosing the world model. I've also tried entering "act_obj_running" as the default. Nothing seems to make the tele spin.

I have the teleporter working in the sense that it will tele you and make the associated sounds but I would love to have the model actually spinning and have the associated info_particle_system as well.

Any help I can get in meeting these last two goals for my porters would be greatly appreciated.

Thanks in advance.
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
trying using the models/buildables/teleporter_light.mdl instead of teleport.mdl, and under the model tab, set the sequence to running
 

Frozen Goat

L1: Registered
Feb 18, 2009
21
0
THANK YOU!!!! I've spent almost 2 days searching for that answer!! You rock!!!:thumbup:

Now I just have to get the particle system working above it.