Future for TF2

Master of Spes

L1: Registered
Aug 17, 2008
22
0
Post your opinions here on your ideas that TF2 might go (or you want it to go) in the future.

It could be new weapons, maps, game modes, front screen layout, class appearance, classes even.

Post them all here!
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Smaller, more focused releases. Not sure what the overall opinion is, but people seem to prefer higher quality maps rather than a lot of smaller, less detailed maps.

Even more new environments. Lots of wiggle room, and so far the TF2 environments have been gorgeous.

Combine these two, and we should have one or two valve maps, one of them should be a new environment, and they should be very high quality.

As for game modes, I am not sure. There's a lot of wiggle room there too, but I can't even begin to speculate on what they'll come up with.
 

drp

aa
Oct 25, 2007
2,273
2,628
I really think Valve should be more involved in the custom community. I mean its custom maps that keep a game from dying off too fast. Look at the original TFC games.

Custom maps where god because valve made the game so dynamic. You could pretty much make any game mode.

Sadly, this isnt the case with TF2.... yet.
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
I suspect that we'll eventually see full-out mods to TF2 made by the community. They'll add new classes, weapons, or gameplay types. And I'm sure we'll see at least one mod that makes TF2 more like TFC. And I'll probably keep playing the original, Valve-sanctioned TF2.
 

Tigger

L2: Junior Member
Mar 29, 2008
72
8
Better control over the Hud Elements as a mapper.
Class specific filters/triggers.
Control over what classes count for how much during captures.
Removal of unlocks (what Shmitz said...)
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Dissolution of the idea that unlocks are supposed to be upgrades from the mindless masses! Which could be done by getting rid of the unlocking process.

Alpine style seems underdeveloped in my opinion. Lumberyard is pretty plain and uninteresting and doesn't have the same feel as the concept art they posted on the blog.
 

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
Flags - Gamemodes from tfc like cz2 and flagrun and murderball.

4 teams - red, blue, yellow, green
 

Apex_

L3: Member
Jan 23, 2008
122
14
Don't take my sayings out of context.


...but I do agree. :p

It was more of a play on words rearranging your post actually. I third the notion as well.

I'd like to see more flag based game modes as well but Valve apparently hates CTF so I doubt that'll happen. Biggest gripe right now is how singular the class updates are, and how it spurs on the general public to flock to the class in question and throw off the whole game for weeks. Not much you can do about that, maybe release them in pairs and get *two* classes played to death for a month afterward...
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
More rewards for flag capture in CTF and less rewards for mindless killing. This is after all, CTF, not DM.

People are too content with blasting each other to hell because it gives a bigger score than flag running. It's ruined the most classic part of the game.
 
Dec 25, 2007
566
439
Biggest gripe right now is how singular the class updates are, and how it spurs on the general public to flock to the class in question and throw off the whole game for weeks. Not much you can do about that, maybe release them in pairs and get *two* classes played to death for a month afterward...

I expect that's what they'll do from here on in; they've certainly mentioned doing them in pairs or something. Now that we're 3 down, there's an even number of updates left.
 

Shadowclad

L1: Registered
Jul 3, 2008
29
2
I agree with everybody. People just go out and farm the achievements and unlock everything within an hour or two. Not really worth it, they should just give them as options to everybody (also it isn't fair that newbies who don't know about the achievement farming servers won't get to try out everything). In the least they should let everybody use them on the free weekends, so the new players testing the game will get to evaluate them. On a different note, in the scout update, it would be awesome if he got a skateboard.
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
I agree with everybody. People just go out and farm the achievements and unlock everything within an hour or two. Not really worth it, they should just give them as options to everybody (also it isn't fair that newbies who don't know about the achievement farming servers won't get to try out everything). In the least they should let everybody use them on the free weekends, so the new players testing the game will get to evaluate them. On a different note, in the scout update, it would be awesome if he got a skateboard.

achievement farming isn't a requirement for getting the weapons...
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
I like earning the achievements. It gives me a sense of accomplishment when I unlock the backburner, even if I choose not to use it. The achievements are also a sign of my growing skill. It took me a long time to rack up 7000 heal points in one life as a medic, and when I did, I was thrilled. I'm still working on 10,000. Naturally only some of the achievements really feel like "achievements". But the ones that take skill and aid the team's cause are the ones I really like.

Because the unlockable weapons serve as alternatives--not upgrades--to the standard weapons, I don't think it's unfair for new players. I would like to see things continue just as they are. I can't wait until the next class gets their update, because that's when I'll get to work on Heavy achievements.
 

Shmitz

Old Hat
aa
Nov 12, 2007
1,128
746
I would just like to note that none of the reasons you mentioned for liking achievements have anything to do with actually gaining access to new content. So for players who like earning achievements, it shouldn't matter if all players are automatically granted access to said new content. Achievements and alternative weapons are not logically connected.
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
I would just like to note that none of the reasons you mentioned for liking achievements have anything to do with actually gaining access to new content.

Except THIS reason?

Hawk said:
It gives me a sense of accomplishment when I unlock the backburner, even if I choose not to use it.

The unlocked weapons act as milestones for me. Of course, I'm the kind of guy who was glad they didn't give everything to me right away in Super Smash Bros. Brawl, because it gave me something to work toward. I know some people want every piece of the game available to them right away, but I'm not like that. I like earning things.
 

Shmitz

Old Hat
aa
Nov 12, 2007
1,128
746
It gives me a sense of accomplishment when I unlock the backburner, even if I choose not to use it.

I don't count that as a reason because you said you choose not to use it. There is currently no difference between seeing the backburner on your loadout screen and seeing the Milestone 2 achievement sitting there nice and lit up in your achievements list.

Also, unlockable content in games like Super Smash Bros. Brawl, that are meant to be played primarily in a multiplayer setting, is just as retarded as achievement-based unlocks in TF2. First person shooters and fighting games are not roleplaying games or simulation games. For that matter, a logical and reliable system of progressing towards a goal would be a huge step up from the arbitrary, jumping-through-hoops BS that you find in games like Brawl and the TF2 achievement list, almost to the point where I wouldn't mind having to "earn" content I already paid for.

However, I didn't pay for either game to run around in circles and jump when the game said jump. I paid for it so I could face off against other people and win by my skill and my tactical choices. When I start off on completely equal ground with everyone, and then the next day find others have tactical options I don't, it leaves a pretty damn foul taste in my mouth.