No kill zone

ImSpy

L1: Registered
Jul 30, 2014
5
0
Hello,
I'm making a trade map, but i have a little problem. I don't know how to create no kill zone. Is there a way, how to turn off fall, burn, projectile, bullet, damage ?
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
trigger_add_tf_cond or w/e, give people bullet, blast and burn immunity (or uber) for -1 seconds.

Only trouble is if they leave they're still invulnerable.
 

Egan

aa
Feb 14, 2010
1,375
1,720
You can use a trigger_multiple to apply a filter_damage_type to players inside of it, and take it off them when they leave the area. This specific filter_damage_type makes the player only take damage from sources labelled 'ENERGYBEAM', which I'm pretty sure still is nothing in TF2 (I'm not sure if the laser weapons count as energybeam).

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Make sure you set the trigger_multiple's 'Delay before reset' to zero, so it can be reused instantly, instead of the default cooldown time of one second.

Edit: You can see a full list of damage values here.
 
Last edited:

ImSpy

L1: Registered
Jul 30, 2014
5
0
I appreciate your help! Thanks.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Changing a player damage filter breaks things like rocket/sticky jumps. Use with caution.