WiP in WiP, post your screenshots!

Woozlez

L3: Member
Jul 28, 2010
129
287
i think it looks waaaay too unstable.

A bit of tf2 humour is fine and good, but it shouldn't break immersion.

I only feel strongly about keeping the trusses above the Casali building and the Gold and Guns building because of how I've used them to string wires and as visual landmarks.

How does everyone feel about a metal platform on top of each of those buildings with concrete anchors embedded in the ceiling?

EDIT: I'm in unexplored territory for TF2 here. I really want this map to fit within the TF2 universe, but I also want it to be incredibly visually interesting. This is an underground mining facility, and I'd like it to be stylistically similar to what is in Portal 2's underground area with the cranes. The angles I currently have the trusses at are very similar to the large tilted concrete structures and trussed cranes in Portal 2. I'd like to keep them that way because it is visually distinguishing and does not seem too out there when we're also talking about asteroid mining facilities being a part of the game.
 
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Arokhantos

L1: Registered
Jul 14, 2014
25
9
Ls46l15.gif
 

SSX

aa
Feb 2, 2014
392
411
That room between Heatwave's A and B points. Probably gonna need to modify that balcony...

hdEG2zk.jpg

LwYfOL3.jpg
 

Ice Crystal

L2: Junior Member
Feb 28, 2013
78
91
It's the same one from the end of meet the spy, except the spy does it all slow and sideways
You start holding the bite because you want to catch the safe handle
gQZHNqt.gif
 
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Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
It's the same one from the end of meet the spy, except the spy does it all slow and sideways
You start holding the site because you want to catch the safe handle
gQZHNqt.gif

Aye, sorry. My brother has one of these with the lock on the wrong handle. People have already been hurt by it because of that, but i seem to forget that my only material reference is improperly constructed.
 

LemonMeister

L1: Registered
Jul 28, 2014
1
4
Working on a remake of the CTF map shutdown2 for TF2. It was my favorite map in TFC, and it was a shame to not have a TF2 incarnation of it. Of course I'm gonna make a couple changes, as both games play quite differently, but it will still retain the core of the map.

compare_zps589d3824.png
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
You need some horizontal hint brushes in there, just above usual player height. Your visleaves are all too tall.
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
You need some horizontal hint brushes in there, just above usual player height. Your visleaves are all too tall.

ill have to do that eventually if ill want the map to have playable fps :D

Also press ctrl+t once in a while. :O

Would instantly fix the blob of blue over the CP.

nah bro im sweet
 

xzzy

aa
Jan 30, 2010
815
531
I'm not sure why low quality lighting did this (I haven't seen it before), but it did, and it looks kind of neat from a debugging perspective. You can see all my displacement seams. :D

82884AA686743E8E0246EE59F99FB8A62491BCCD