I need help with spawns

Achmed22

L1: Registered
Jul 26, 2014
11
0
Sooo I'm making a three stage payload map and in the first stage if the cart reaches the middle checkpoint I want the spawns to change. RED's first spawn (which is next to the cap point) should be BLU's spawn and BLU's old spawn should turn inactive. I tried this by naming the spawn points (all spawn points in one respawn room have the same name) and then disabling them via I/O but that does not work. (The map would probably have balanced gameplay since after the cap point a long uphill track is present.)
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Disabling old spawns and enabling new ones should do the trick. What does "that does not work" mean? Do players still spawn in the disabled locations?
 
T

The Asylum

In the spawn entities properties there is a field for Associated Control Point. IDK how well this would work when changing spawnrooms mid-round (logglygagging idlers on RED suddenly being in a BLU spawnroom), but if it's switching team spawns you want, Associated Control Point might do the trick for you