Sooo I'm making a three stage payload map and in the first stage if the cart reaches the middle checkpoint I want the spawns to change. RED's first spawn (which is next to the cap point) should be BLU's spawn and BLU's old spawn should turn inactive. I tried this by naming the spawn points (all spawn points in one respawn room have the same name) and then disabling them via I/O but that does not work. (The map would probably have balanced gameplay since after the cap point a long uphill track is present.)