First off, let me just take a moment to thank everyone on this website for being so helpful. I've been working on a TF2 payload map for nearly two years, and thanks to you, it is almost in the alpha stage.
I have encountered some problems, which I suspect are related to lighting and the skybox. The first is a relatively minor one, curved track pieces are casting strange shadows, as seen in the picture.
http://steamcommunity.com/sharedfiles/filedetails/?id=289604694
However, I'm afraid these shadows are the least of my concerns. Moving westward in the map becomes slow and difficult because the 3d skybox, for whatever reason, seems to be copying all of the brushes, props, and entities in the map and re-rendering them in that direction, as seen in this next screenshot.
http://steamcommunity.com/sharedfiles/filedetails/?id=289604753
I am not sure what could be causing this. I am also posting the compile log for the map below.
EDIT: ANOTHER DETAIL I FORGOT TO MENTION: My skybox has no bottom in it because, for whatever reason, it comes out all glitched and "jittery," for lack of a better term when it has one. I'm not sure if it's related to the problem, but I thought I should mention it.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\owner\Desktop\pl map\sdk_pl_siege_skyboxedit7test.vmf"
Valve Software - vbsp.exe (Jul 7 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\owner\Desktop\pl map\sdk_pl_siege_skyboxedit7test.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity sky_camera (6466.96 -3016.54 80.88) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 2560.0 126.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 3072.0 126.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2560.0 -222.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2560.0 1603.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 3072.0 126.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 1536.0 126.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 1536.0 516.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 1536.0 -961.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 242 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1131357 bytes)
Static prop models/props_gameplay/door_grate002_floorplate.mdl outside the map (4588.00, 1286.00, 65.00)
Static prop models/props_gameplay/door_grate002_floorplate.mdl outside the map (4588.00, 1817.00, 65.00)
Static prop models/props_gameplay/door_grate002_floorplate.mdl outside the map (3731.00, 2336.00, -66.00)
Static prop models/props_mining/track_straight_32.mdl outside the map (1930.00, -237.00, 64.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9916 texinfos to 6162
Reduced 76 texdatas to 73 (1585 bytes to 1487)
Writing C:\Users\owner\Desktop\pl map\sdk_pl_siege_skyboxedit7test.bsp
16 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\owner\Desktop\pl map\sdk_pl_siege_skyboxedit7test"
Valve Software - vvis.exe (Jul 7 2014)
4 threads
reading c:\users\owner\desktop\pl map\sdk_pl_siege_skyboxedit7test.bsp
reading c:\users\owner\desktop\pl map\sdk_pl_siege_skyboxedit7test.prt
LoadPortals: couldn't read c:\users\owner\desktop\pl map\sdk_pl_siege_skyboxedit7test.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\owner\Desktop\pl map\sdk_pl_siege_skyboxedit7test"
Valve Software - vrad.exe SSE (Jul 7 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\owner\desktop\pl map\sdk_pl_siege_skyboxedit7test.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.84 seconds)
20190 faces
21 degenerate faces
3456823 square feet [497782528.00 square inches]
40 Displacements
28881 Square Feet [4158888.00 Square Inches]
sun extent from map=0.000000
can't solve quadratic for light 1024.000000 1024.000000
can't solve quadratic for light 1024.000000 1024.000000
can't solve quadratic for light 180.000000 180.000000
can't solve quadratic for light 1024.000000 1024.000000
can't solve quadratic for light 1024.000000 1024.000000
can't solve quadratic for light 1024.000000 1024.000000
can't solve quadratic for light 1024.000000 1024.000000
can't solve quadratic for light 1024.000000 1024.000000
249 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (273)
Build Patch/Sample Hash Table(s).....Done<0.1242 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (109)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 223/1024 10704/49152 (21.8%)
brushes 2983/8192 35796/98304 (36.4%)
brushsides 19027/65536 152216/524288 (29.0%)
planes 12514/65536 250280/1310720 (19.1%)
vertexes 35272/65536 423264/786432 (53.8%)
nodes 14858/65536 475456/2097152 (22.7%)
texinfos 6162/12288 443664/884736 (50.1%)
texdata 73/2048 2336/65536 ( 3.6%)
dispinfos 40/0 7040/0 ( 0.0%)
disp_verts 1784/0 35680/0 ( 0.0%)
disp_tris 2624/0 5248/0 ( 0.0%)
disp_lmsamples 141472/0 141472/0 ( 0.0%)
faces 20190/65536 1130640/3670016 (30.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9739/65536 545384/3670016 (14.9%)
leaves 15082/65536 482624/2097152 (23.0%)
leaffaces 24124/65536 48248/131072 (36.8%)
leafbrushes 13621/65536 27242/131072 (20.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 139674/512000 558696/2048000 (27.3%)
edges 81621/256000 326484/1024000 (31.9%)
LDR worldlights 249/8192 21912/720896 ( 3.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2385/32768 23850/327680 ( 7.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 41550/65536 83100/131072 (63.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 36/512 12672/180224 ( 7.0%)
LDR lightdata [variable] 11375524/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 208310/393216 (53.0%)
LDR ambient table 15082/65536 60328/262144 (23.0%)
HDR ambient table 15082/65536 60328/262144 (23.0%)
LDR leaf ambient 75462/65536 2112936/1835008 (115.1%) VERY FULL!
HDR leaf ambient 15082/65536 422296/1835008 (23.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/34846 ( 0.0%)
pakfile [variable] 423/0 ( 0.0%)
physics [variable] 1131357/4194304 (27.0%)
physics terrain [variable] 9528/1048576 ( 0.9%)
Level flags = 0
Total triangle count: 60206
Writing c:\users\owner\desktop\pl map\sdk_pl_siege_skyboxedit7test.bsp
6 minutes, 44 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\owner\Desktop\pl map\sdk_pl_siege_skyboxedit7test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\sdk_pl_siege_skyboxedit7test.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "sdk_pl_siege_skyboxedit7test" -steam
I have encountered some problems, which I suspect are related to lighting and the skybox. The first is a relatively minor one, curved track pieces are casting strange shadows, as seen in the picture.
http://steamcommunity.com/sharedfiles/filedetails/?id=289604694
However, I'm afraid these shadows are the least of my concerns. Moving westward in the map becomes slow and difficult because the 3d skybox, for whatever reason, seems to be copying all of the brushes, props, and entities in the map and re-rendering them in that direction, as seen in this next screenshot.
http://steamcommunity.com/sharedfiles/filedetails/?id=289604753
I am not sure what could be causing this. I am also posting the compile log for the map below.
EDIT: ANOTHER DETAIL I FORGOT TO MENTION: My skybox has no bottom in it because, for whatever reason, it comes out all glitched and "jittery," for lack of a better term when it has one. I'm not sure if it's related to the problem, but I thought I should mention it.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\owner\Desktop\pl map\sdk_pl_siege_skyboxedit7test.vmf"
Valve Software - vbsp.exe (Jul 7 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\owner\Desktop\pl map\sdk_pl_siege_skyboxedit7test.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity sky_camera (6466.96 -3016.54 80.88) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 2560.0 126.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 3072.0 126.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2560.0 -222.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2560.0 1603.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 3072.0 126.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 1536.0 126.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 1536.0 516.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 1536.0 -961.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 242 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1131357 bytes)
Static prop models/props_gameplay/door_grate002_floorplate.mdl outside the map (4588.00, 1286.00, 65.00)
Static prop models/props_gameplay/door_grate002_floorplate.mdl outside the map (4588.00, 1817.00, 65.00)
Static prop models/props_gameplay/door_grate002_floorplate.mdl outside the map (3731.00, 2336.00, -66.00)
Static prop models/props_mining/track_straight_32.mdl outside the map (1930.00, -237.00, 64.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9916 texinfos to 6162
Reduced 76 texdatas to 73 (1585 bytes to 1487)
Writing C:\Users\owner\Desktop\pl map\sdk_pl_siege_skyboxedit7test.bsp
16 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\owner\Desktop\pl map\sdk_pl_siege_skyboxedit7test"
Valve Software - vvis.exe (Jul 7 2014)
4 threads
reading c:\users\owner\desktop\pl map\sdk_pl_siege_skyboxedit7test.bsp
reading c:\users\owner\desktop\pl map\sdk_pl_siege_skyboxedit7test.prt
LoadPortals: couldn't read c:\users\owner\desktop\pl map\sdk_pl_siege_skyboxedit7test.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\owner\Desktop\pl map\sdk_pl_siege_skyboxedit7test"
Valve Software - vrad.exe SSE (Jul 7 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\owner\desktop\pl map\sdk_pl_siege_skyboxedit7test.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.84 seconds)
20190 faces
21 degenerate faces
3456823 square feet [497782528.00 square inches]
40 Displacements
28881 Square Feet [4158888.00 Square Inches]
sun extent from map=0.000000
can't solve quadratic for light 1024.000000 1024.000000
can't solve quadratic for light 1024.000000 1024.000000
can't solve quadratic for light 180.000000 180.000000
can't solve quadratic for light 1024.000000 1024.000000
can't solve quadratic for light 1024.000000 1024.000000
can't solve quadratic for light 1024.000000 1024.000000
can't solve quadratic for light 1024.000000 1024.000000
can't solve quadratic for light 1024.000000 1024.000000
249 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (273)
Build Patch/Sample Hash Table(s).....Done<0.1242 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (109)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 223/1024 10704/49152 (21.8%)
brushes 2983/8192 35796/98304 (36.4%)
brushsides 19027/65536 152216/524288 (29.0%)
planes 12514/65536 250280/1310720 (19.1%)
vertexes 35272/65536 423264/786432 (53.8%)
nodes 14858/65536 475456/2097152 (22.7%)
texinfos 6162/12288 443664/884736 (50.1%)
texdata 73/2048 2336/65536 ( 3.6%)
dispinfos 40/0 7040/0 ( 0.0%)
disp_verts 1784/0 35680/0 ( 0.0%)
disp_tris 2624/0 5248/0 ( 0.0%)
disp_lmsamples 141472/0 141472/0 ( 0.0%)
faces 20190/65536 1130640/3670016 (30.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9739/65536 545384/3670016 (14.9%)
leaves 15082/65536 482624/2097152 (23.0%)
leaffaces 24124/65536 48248/131072 (36.8%)
leafbrushes 13621/65536 27242/131072 (20.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 139674/512000 558696/2048000 (27.3%)
edges 81621/256000 326484/1024000 (31.9%)
LDR worldlights 249/8192 21912/720896 ( 3.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2385/32768 23850/327680 ( 7.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 41550/65536 83100/131072 (63.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 36/512 12672/180224 ( 7.0%)
LDR lightdata [variable] 11375524/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 208310/393216 (53.0%)
LDR ambient table 15082/65536 60328/262144 (23.0%)
HDR ambient table 15082/65536 60328/262144 (23.0%)
LDR leaf ambient 75462/65536 2112936/1835008 (115.1%) VERY FULL!
HDR leaf ambient 15082/65536 422296/1835008 (23.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/34846 ( 0.0%)
pakfile [variable] 423/0 ( 0.0%)
physics [variable] 1131357/4194304 (27.0%)
physics terrain [variable] 9528/1048576 ( 0.9%)
Level flags = 0
Total triangle count: 60206
Writing c:\users\owner\desktop\pl map\sdk_pl_siege_skyboxedit7test.bsp
6 minutes, 44 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\owner\Desktop\pl map\sdk_pl_siege_skyboxedit7test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\sdk_pl_siege_skyboxedit7test.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "sdk_pl_siege_skyboxedit7test" -steam
Last edited: