Making omni lighted textures

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Arokhantos

L1: Registered
Jul 14, 2014
25
9
Basically trying figure out how to make a texture in flat color and keep it that way regardless of if light is placed on it or not, making it not cast any shadows instead making it act as a light source.

Currently i am working on this.

oMF6XDc.jpg


As you can see some of the colored textures having shadows etc and aren't colored as flat even though the texture is just a color.
Basically need texture to act as light.

this is currently my first map i am working on btw, my knowledge isn't amazing.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Also, if you want your texture to act as a literal light source, as in it casts light on other things, you'll need to add it to your lights.rad file (under /tf/). Look at the entries already in it, and you should be able to figure it out from there.
 

Arokhantos

L1: Registered
Jul 14, 2014
25
9
Main reason i wanted it to act like that is to get fulbright which just got.

oG83ApT.jpg


got it all working the way i want :)