Why do displacements have to be squares :|
Triangles would be so useful, and octagonal (pentagonal, hexagonal, etc) displacements could create some interesting designs...
the property window...
and the fact that your cursor has to be in that window if you want to type in any field UGGHH!
There's actually a valid reason for that. They wanted to be able to WASD+arrowkeys your way around the 3D pane and select faces while the dialog box is open.some idiot who worked on worldcraft or hammer thought it would be a good idea if window focus followed the mouse. oh how wrong they are.
There's actually a valid reason for that. They wanted to be able to WASD+arrowkeys your way around the 3D pane and select faces while the dialog box is open.
Actually it does. Focus controls which window receives the keyboard input. This effectively decides if you move the 3D view, type text in the key values or use some keyboard shortcut that you didn't know existed.
When you're trying to select a bunch of textures at once and you accidentally double click one and the property box pops up