CP Tektite

SSX

aa
Feb 2, 2014
392
411
Something moon related in a base for mining glass things from meteorites. IDon'tFuckinKnow.

4257942+_2bad9456e6dcb22396ac93f4fb3d7cba.jpg


There...

2MuchShit2Do
 
Last edited:

Aelfric

L1: Registered
Nov 25, 2013
9
0
It's a fine attempt but can be improved further. So far, I wouldn't ever want to play on it - 4/10. I hope you can surprise us with something extra to the map. Maybe make the map size more resourceful, in the sense of having the map features more compactly and cramply spaced - eg. instead of a 1x6 rectangle, a 2x3 rectangle is better. You have a good foundation for another stage of innovation!
 
Last edited:

Aelfric

L1: Registered
Nov 25, 2013
9
0
I felt what I said before wasn't too constructive. I'll provide a pro and con list for I think the map has potential and I want to aid you in improving it.

Cons:
-the map is too narrow
-the map has poor cliping
-the map's textures makes it hard to play
-the map makes snipers too strong
-the map lacks any opportunities for soldiers to rocket jump
-the map draws to easily on one small chokepoint where demomen and engineers can create a unbeatable defense and the map can easily go onto a stalemate
-the map is too flat, being all on one height level makes gameplay boring
-game objecties are positioned in counter intuitive places
-if teams ever pass the stalemate chokepoint, bases can easily be camped
-map is too artificial, there is nothing to relate the encounter towards real life concepts, mostly due to unlikely futuristic moon theme involving getting glass
 

SSX

aa
Feb 2, 2014
392
411
I felt what I said before wasn't too constructive. I'll provide a pro and con list for I think the map has potential and I want to aid you in improving it.

Cons:
-the map is too narrow
-the map has poor cliping
-the map's textures makes it hard to play
-the map makes snipers too strong
-the map lacks any opportunities for soldiers to rocket jump
-the map draws to easily on one small chokepoint where demomen and engineers can create a unbeatable defense and the map can easily go onto a stalemate
-the map is too flat, being all on one height level makes gameplay boring
-game objecties are positioned in counter intuitive places
-if teams ever pass the stalemate chokepoint, bases can easily be camped
-map is too artificial, there is nothing to relate the encounter towards real life concepts, mostly due to unlikely futuristic moon theme involving getting glass

The hell are you talking about? I haven't even released an actual version, not even a test version on the site yet. Hell, this thing isn't even in A1.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
How do you know that? You haven't even played the map, just looked at fullbright overview of an unfinished alpha.
 

Idolon

they/them
aa
Feb 7, 2008
2,107
6,116
-map is too artificial, there is nothing to relate the encounter towards real life concepts, mostly due to unlikely futuristic moon theme involving getting glass

I know what you mean about relating the map towards real-life concepts, but how is a map in alpha going to be judged on its setting, and what on earth does "getting glass" mean?
 

SSX

aa
Feb 2, 2014
392
411
You share it here but cannot handle criticism. The map is crap.

I don't mind critism because that's what makes me a better mapper. My only issue is, is that I haven't even released the map and you're judging it on a single pic and acting like you've played it before.

I know what you mean about relating the map towards real-life concepts, but how is a map in alpha going to be judged on its setting, and what on earth does "getting glass" mean?

'Tektite' is the term used to describe meteorites that have hit the moon and have created a layer of glass on the surface. The idea or 'map theme' of it is a glass mining facility on the moon to develop glass from the moon dust.
 
Last edited: