- Mar 27, 2014
- 91
- 10
I have a music room on my map. I finally got the music working, but I came across another problem with it. The farther you are from the ambient_generic, the less you can hear it. So if I'm on the other side of the map, I can barely hear the music at all. Is there a way to fix this so that you can hear it fine wherever you are on the map?
Also, is there a way to make a music button automatically stop all other ambient generics? I know in-game you can simply type clearsound into the console, but is there an output that can do the same?
Also, is there a way to make a music button automatically stop all other ambient generics? I know in-game you can simply type clearsound into the console, but is there an output that can do the same?