- Jul 9, 2014
- 21
- 6
Hello. I'm new to this website and fairly skilled at Hammer, though I have never made a full complete map with all the details and stuff etc.
Anyways, I have this strange error popping up in the compile log that I believe is causing my TF2 to crash whenever I try to load the map. The error is in the title. Red shows the error, yellow shows other things that I think might be causing the crash.
Compile log follows:
I compiled this with all visgroups enabled, the coordinates show an area with a displacement and a prop. Deleting the prop does nothing, I haven't tried deleting the displacement yet. I've tried disabling both displacement and prop visgroups seperately, and both yield an error. It looks like a displacement and a prop are causing errors. Any feedback is appreciated.
Anyways, I have this strange error popping up in the compile log that I believe is causing my TF2 to crash whenever I try to load the map. The error is in the title. Red shows the error, yellow shows other things that I think might be causing the crash.
Compile log follows:
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\TFServer\Custom content\mvm_hydro.vmf"
Valve Software - vbsp.exe (Jul 7 2014)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\TFServer\Custom content\mvm_hydro.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/mvm_hydro/nature/blendrockground006_wvt_patch
Patching WVT material: maps/mvm_hydro/nature/blendgroundtoconcrete002_wvt_patch
fixing up env_cubemap materials on brush sides...
[COLOR="Yellow"]FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-132.0 2994.2 448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 39531: Brush 39555:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3100.0 -1026.0 448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 40012: Brush 39998: [/COLOR]
ProcessBlock_Thread: 0...1...2..Brush 24021: WARNING, microbrush
Brush 24027: WARNING, microbrush
Brush 24033: WARNING, microbrush
Brush 24039: WARNING, microbrush
Brush 24080: WARNING, microbrush
Brush 24086: WARNING, microbrush
Brush 24092: WARNING, microbrush
Brush 24098: WARNING, microbrush
.3...4...5...Brush 24268: WARNING, microbrush
Brush 24274: WARNING, microbrush
Brush 24280: WARNING, microbrush
Brush 24286: WARNING, microbrush
6..Brush 24209: WARNING, microbrush
Brush 24215: WARNING, microbrush
Brush 24221: WARNING, microbrush
.7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2..Brush 24021: WARNING, microbrush
Brush 24027: WARNING, microbrush
Brush 24033: WARNING, microbrush
Brush 24039: WARNING, microbrush
Brush 24080: WARNING, microbrush
Brush 24086: WARNING, microbrush
Brush 24092: WARNING, microbrush
Brush 24098: WARNING, microbrush
.3...4...5...Brush 24268: WARNING, microbrush
Brush 24274: WARNING, microbrush
Brush 24280: WARNING, microbrush
Brush 24286: WARNING, microbrush
6..Brush 24209: WARNING, microbrush
Brush 24215: WARNING, microbrush
Brush 24221: WARNING, microbrush
.7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 2454 detail faces...done (1)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\TFServer\Custom content\mvm_hydro.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (2552266 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12289 texinfos to 7280
Reduced 282 texdatas to 259 (11008 bytes to 10095)
Writing C:\TFServer\Custom content\mvm_hydro.bsp
18 seconds elapsed
[COLOR="Red"] -19.913599 -74.458282 0.000000
-19.913599 -75.183998 0.000000
-26.009600 -75.183998 0.000000
-17.881599 -75.183998 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-19.913599 -74.458282 0.000000
-19.913599 -75.183998 0.000000
-26.009600 -75.183998 0.000000
-17.881599 -75.183998 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-18.694399 54.863998 0.000000
-9.550400 54.863998 0.000000
-6.502400 53.848000 0.000000
-6.502400 54.863998 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-20.523199 60.553600 0.000000
-20.320000 61.569599 0.000000
-20.320000 60.553600 0.000000
-21.132799 60.553600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-20.523199 60.553600 0.000000
-20.320000 61.569599 0.000000
-20.320000 60.553600 0.000000
-21.132799 60.553600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-19.100800 60.553600 0.000000
-18.694399 61.569599 0.000000
-18.694399 60.553600 0.000000
-20.320000 60.553600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-19.100800 60.553600 0.000000
-18.694399 61.569599 0.000000
-18.694399 60.553600 0.000000
-20.320000 60.553600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-9.550400 60.553600 0.000000
-6.502400 61.569599 0.000000
-6.502400 60.553600 0.000000
-18.694399 60.553600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-9.550400 60.553600 0.000000
-6.502400 61.569599 0.000000
-6.502400 60.553600 0.000000
-18.694399 60.553600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-21.132799 71.932800 0.000000
-20.523199 71.932800 0.000000
-20.320000 70.916801 0.000000
-20.320000 71.932800 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-21.132799 71.932800 0.000000
-20.523199 71.932800 0.000000
-20.320000 70.916801 0.000000
-20.320000 71.932800 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-18.694399 71.932800 0.000000
-9.550400 71.932800 0.000000
-6.502400 70.916801 0.000000
-6.502400 71.932800 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-18.694399 71.932800 0.000000
-9.550400 71.932800 0.000000
-6.502400 70.916801 0.000000
-6.502400 71.932800 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-20.320000 77.622398 0.000000
-19.100800 77.622398 0.000000
-18.694399 76.606400 0.000000
-18.694399 77.622398 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-20.320000 77.622398 0.000000
-19.100800 77.622398 0.000000
-18.694399 76.606400 0.000000
-18.694399 77.622398 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert[/COLOR]
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\TFServer\Custom content\mvm_hydro"
Valve Software - vvis.exe (Jul 7 2014)
8 threads
reading c:\tfserver\custom content\mvm_hydro.bsp
reading c:\tfserver\custom content\mvm_hydro.prt
3046 portalclusters
8585 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (118)
Optimized: 8524 visible clusters (1.14%)
Total clusters visible: 748882
Average clusters visible: 245
Building PAS...
Average clusters audible: 1016
visdatasize:946149 compressed from 2339328
writing c:\tfserver\custom content\mvm_hydro.bsp
2 minutes, 0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\TFServer\Custom content\mvm_hydro"
Valve Software - vrad.exe SSE (Jul 7 2014)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\tfserver\custom content\mvm_hydro.bsp
Setting up ray-trace acceleration structure... Done (8.39 seconds)
20797 faces
8 degenerate faces
16556185 square feet [2384090624.00 square inches]
1665 Displacements
606883 Square Feet [87391280.00 Square Inches]
20789 patches before subdivision
191691 patches after subdivision
sun extent from map=0.008727
761 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (38)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (16)
transfers 16272539, max 658
transfer lists: 124.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(948438, 726485, 646364)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(244095, 166494, 125716)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(70417, 44816, 29741)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(22637, 13273, 7682)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(7722, 4236, 2185)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(2768, 1416, 654)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1035, 497, 208)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(401, 181, 69)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(161, 68, 24)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(67, 26, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(29, 11, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(13, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(6, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0550 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
270 of 417 (64% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (32)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 193/1024 9264/49152 (18.8%)
brushes 7252/8192 87024/98304 (88.5%) VERY FULL!
brushsides 53996/65536 431968/524288 (82.4%) VERY FULL!
planes 29212/65536 584240/1310720 (44.6%)
vertexes 39331/65536 471972/786432 (60.0%)
nodes 7960/65536 254720/2097152 (12.1%)
texinfos 7280/12288 524160/884736 (59.2%)
texdata 259/2048 8288/65536 (12.6%)
dispinfos 1665/0 293040/0 ( 0.0%)
disp_verts 41737/0 834740/0 ( 0.0%)
disp_tris 53472/0 106944/0 ( 0.0%)
disp_lmsamples 1293332/0 1293332/0 ( 0.0%)
faces 20797/65536 1164632/3670016 (31.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 17835/65536 998760/3670016 (27.2%)
leaves 8154/65536 260928/2097152 (12.4%)
leaffaces 25452/65536 50904/131072 (38.8%)
leafbrushes 17240/65536 34480/131072 (26.3%)
areas 3/256 24/2048 ( 1.2%)
surfedges 173865/512000 695460/2048000 (34.0%)
edges 111736/256000 446944/1024000 (43.6%)
LDR worldlights 761/8192 66968/720896 ( 9.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 2565/32768 25650/327680 ( 7.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 48690/65536 97380/131072 (74.3%)
cubemapsamples 238/1024 3808/16384 (23.2%)
overlays 65/512 22880/180224 (12.7%)
LDR lightdata [variable] 11328456/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 946149/16777216 ( 5.6%)
entdata [variable] 400298/393216 (101.8%) VERY FULL!
LDR ambient table 8154/65536 32616/262144 (12.4%)
HDR ambient table 8154/65536 32616/262144 (12.4%)
LDR leaf ambient 48245/65536 1350860/1835008 (73.6%)
HDR leaf ambient 8154/65536 228312/1835008 (12.4%)
occluders 27/0 1080/0 ( 0.0%)
occluder polygons 6/0 72/0 ( 0.0%)
occluder vert ind 24/0 96/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/203840 ( 0.0%)
pakfile [variable] 25298284/0 ( 0.0%)
physics [variable] 2552266/4194304 (60.9%)
physics terrain [variable] 272487/1048576 (26.0%)
Level flags = 0
Total triangle count: 60690
Writing c:\tfserver\custom content\mvm_hydro.bsp
1 minute, 49 seconds elapsed
Valve Software - vrad.exe SSE (Jul 7 2014)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\tfserver\custom content\mvm_hydro.bsp
Setting up ray-trace acceleration structure... Done (8.46 seconds)
20797 faces
8 degenerate faces
16556185 square feet [2384090624.00 square inches]
1665 Displacements
606883 Square Feet [87391280.00 Square Inches]
20789 patches before subdivision
191691 patches after subdivision
sun extent from map=0.008727
761 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (37)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (17)
transfers 16272539, max 658
transfer lists: 124.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(908381, 686422, 610943)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(231895, 156494, 118570)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(66302, 41903, 27988)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(21221, 12441, 7282)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(7201, 3972, 2083)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(2569, 1330, 627)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(955, 466, 201)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(368, 169, 67)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(147, 64, 23)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(60, 25, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(26, 10, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(11, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(5, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0614 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
270 of 417 (64% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (32)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 193/1024 9264/49152 (18.8%)
brushes 7252/8192 87024/98304 (88.5%) VERY FULL!
brushsides 53996/65536 431968/524288 (82.4%) VERY FULL!
planes 29212/65536 584240/1310720 (44.6%)
vertexes 39331/65536 471972/786432 (60.0%)
nodes 7960/65536 254720/2097152 (12.1%)
texinfos 7280/12288 524160/884736 (59.2%)
texdata 259/2048 8288/65536 (12.6%)
dispinfos 1665/0 293040/0 ( 0.0%)
disp_verts 41737/0 834740/0 ( 0.0%)
disp_tris 53472/0 106944/0 ( 0.0%)
disp_lmsamples 1293332/0 1293332/0 ( 0.0%)
faces 20797/65536 1164632/3670016 (31.7%)
hdr faces 20797/65536 1164632/3670016 (31.7%)
origfaces 17835/65536 998760/3670016 (27.2%)
leaves 8154/65536 260928/2097152 (12.4%)
leaffaces 25452/65536 50904/131072 (38.8%)
leafbrushes 17240/65536 34480/131072 (26.3%)
areas 3/256 24/2048 ( 1.2%)
surfedges 173865/512000 695460/2048000 (34.0%)
edges 111736/256000 446944/1024000 (43.6%)
LDR worldlights 761/8192 66968/720896 ( 9.3%)
HDR worldlights 761/8192 66968/720896 ( 9.3%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 2565/32768 25650/327680 ( 7.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 48690/65536 97380/131072 (74.3%)
cubemapsamples 238/1024 3808/16384 (23.2%)
overlays 65/512 22880/180224 (12.7%)
LDR lightdata [variable] 11328456/0 ( 0.0%)
HDR lightdata [variable] 11328456/0 ( 0.0%)
visdata [variable] 946149/16777216 ( 5.6%)
entdata [variable] 400298/393216 (101.8%) VERY FULL!
LDR ambient table 8154/65536 32616/262144 (12.4%)
HDR ambient table 8154/65536 32616/262144 (12.4%)
LDR leaf ambient 48245/65536 1350860/1835008 (73.6%)
HDR leaf ambient 48233/65536 1350524/1835008 (73.6%)
occluders 27/0 1080/0 ( 0.0%)
occluder polygons 6/0 72/0 ( 0.0%)
occluder vert ind 24/0 96/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/203840 ( 0.0%)
pakfile [variable] 25298284/0 ( 0.0%)
physics [variable] 2552266/4194304 (60.9%)
physics terrain [variable] 272487/1048576 (26.0%)
Level flags = 0
Total triangle count: 60690
Writing c:\tfserver\custom content\mvm_hydro.bsp
1 minute, 50 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\TFServer\Custom content\mvm_hydro.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_hydro.bsp"
I compiled this with all visgroups enabled, the coordinates show an area with a displacement and a prop. Deleting the prop does nothing, I haven't tried deleting the displacement yet. I've tried disabling both displacement and prop visgroups seperately, and both yield an error. It looks like a displacement and a prop are causing errors. Any feedback is appreciated.
Last edited: