Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,149
703
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated rd_asteroid
    • Fixed incorrect respawn times for Blu attackers
    • Fixed missing kill triggers in pits
    • Added blockers to starting gates to prevent engineers from building outside the base before the round starts
    • Added medium health kit near large ammo pack at the front doors of each base
    • Removed the ability to create buildings in the lasers
    • Removed chair prop from vent access room near vault
  • Updated pl_cactuscanyon
    • Prevented players from shooting over the fences by the mid building in stage 2
    • Prevented players from shooting between spawns in stage 2
    • Fixed a bug which prevented Blu team from winning upon a successful capture
    • Fixed players getting under the terrain near the first Blu Spawn in stage 1

Source: TF2.com
 

xzzy

aa
Jan 30, 2010
815
531
Amusingly Valve hasn't learned why you don't put out a new version of your map with the same file name, because the game lets you connect to servers that haven't updated and gets all the way through loading the map before detecting you've got a different version.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Another reason that I just realized: It's going to play hell with our feedback system. Do we have any emergency plans for dealing with that?
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
Another reason that I just realized: It's going to play hell with our feedback system. Do we have any emergency plans for dealing with that?

Admins can mark feedback as completed regardless of map ownership, I'll go through it at some point and prune the stuff they've fixed.