KotH Intersect

Ctrl Alt Defeat

L1: Registered
Jun 10, 2014
31
5
Corruption

Welcome to koth_corruption (Formerly koth_intersect), my first TF2 map! This Map features the Reds and Blues facing off in another battle over territory. However, with the growing threat of Gray Mann and his Robot Army, Gray has begun corrupting the land around him. Colors fade away and became gray. The origin of this? koth_corruption. The median of the map is a grayed out version of the Red and Blue's side. But enough about made about backstory, let's get into the map!

The spawns are (for now), relatively simple and quaint. Offscreen in this screenshot are two exits to the side lines. However, in the center of this is an additional exit out of the spawn: A booster pad into the heavens! Actually, just like 15 feet up, but same thing.

http://cloud-2.steampowered.com/ugc/81379041848163533/BE66E0E5D594E682FFF0453D849834F2097A8431/

Next up is the previously mentioned indoor area near the middle. We'll see a bit more later, but you can see the split paths here. The first left being an entrance to the underwater passage, the second left being a cut through to the other lane, the middle path being the indoor central area, and the right path being the large fort on the side that meets in the middle with Blue's!

http://cloud-2.steampowered.com/ugc/81379041848165327/159B459A4F250B0C1C0227863B0335B8AC8CC680/

Next is a view of the other lane. It's relatively open, and will be worked on later, but I thought I'd show it.

http://cloud-4.steampowered.com/ugc/81379041848167768/928DFE5309B70C5BED819BF5E53CDB03FCC44CF5/

Next up is the Central Indoor area, which connects to the control points. These stairs I'm currently standing on also connect to the aforementioned fort on the side of the lane. Here you can also see the gray corruption from the center, graying the ground and turning the once colored walls into gray, boring slabs.

http://cloud-3.steampowered.com/ugc/81379041848166936/FD1E0B2D6F1C7247D137CE464E9C5399A923B287/

Last up is just a small view from above the control point. The dome/cylinder is fairly high up, but a skilled soldier, demoman, or even a scout can easily get up there to flank a camping team!

http://cloud-4.steampowered.com/ugc/81379041848168687/D5D507622C7E4D3D308EECAFC4EA4E6596E7E1E0/

One other thing I'm hoping some expert mappers could help me with; as I was walking around on the upper part of the map, I found this odd glitch in the textures:

http://cloud-2.steampowered.com/ugc/81379041848166099/D1CCC7A9E724873EA1B98B3B0070FF4FA1960BCB/

I double checked that spot in hammer, it was definitely that same brownish red texture. Why is it black in game?

Anyways, thanks for reading, and don't forgot to download the map and give it a try!
 
Last edited:

Krayken

L1: Registered
Aug 6, 2012
44
6
From that first screenshot, the sight lines are a bit too long, and you should try and not make paths that are just straight lines. Your spawn should also not be that close to the point. Lastly, try and stick with TF2's textures, as you have used HL2 and CSS textures which look weird and out of place.
 

Ctrl Alt Defeat

L1: Registered
Jun 10, 2014
31
5
Just commenting to bump the post up so people can see the map in its current state. It's drastically different from a few days ago.