- Jun 11, 2014
- 30
- 14
Hello all, I decided on my theme and overall layout of the map! I'm starting a attack/defense in 3 points, alpine themed ski resort.
Blu will have to climb uphill most of the time, starting from the cable cabin station landing, crossing a small village, up the hill road to reach the mountain ski lodge, down its basement to the secret base to fight over the heliport on the cliff.
My main issue to tackle will be to break clear lines of sight to avoid a sniper fest, or allow enough secondary access for Blu to have a chance of success. I'm also considering the scale of the secret facility, as I don't want the map to stretch too much in length/height, but still have a great finale!
I'll be slow, but i'll get there!
RED is expecting a shipment by air to their mountain secret facility deep in the heart of the French Alps, cleverly camouflaged under a cosy ski lodge atop a welcoming folkloric village.
The info somehow leaked to BLU, who decided that the custody of the package should be theirs. To do so, they planned to invade the place through its less likely point of access: the fancy cable cabin system!
On shipment day, they arrived early morning to the station, bought a ticket, enjoyed the breathtaking landscape the time of a leisurely ride and here they are!
Blu will have to climb uphill most of the time, starting from the cable cabin station landing, crossing a small village, up the hill road to reach the mountain ski lodge, down its basement to the secret base to fight over the heliport on the cliff.
My main issue to tackle will be to break clear lines of sight to avoid a sniper fest, or allow enough secondary access for Blu to have a chance of success. I'm also considering the scale of the secret facility, as I don't want the map to stretch too much in length/height, but still have a great finale!
I'll be slow, but i'll get there!
Last edited: