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Digaag Wa Riz

Here's an improved version of my old drivable vehicle. It uses the torque option for the phys_thrusters so the wheels actually spin and move the vehicle instead of faking it by applying linear force to them. That had the unfortunate consequence of allowing you to achieve flight should you drive forward while facing the sky.

Although that might work for a spaceship or something else alien-related.

Also this video has an inaccuracy, you cannot control the tank in spectator mode, I just changed the logic around for this video so I could use the spectator camera.

EDIT: Turns out the "Orient locally" spawnflag for the phys_torque doesn't work and the phys_thruster doesn't spin the wheels properly (instead making the entire car bob around). Unfortunately I've exhausted all the the entities that stimulate physics objects.
 
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Digaag Wa Riz

Well no one ever uses physics props in their maps in TF2 so they probably never tried it. Maybe a couple of breakable barrels but nothing like this. My guess is because there's really no use for it given the gameplay of TF2. Teleporters, rocket jumping, sticky jumping, etc. make vehicles kind of redundant and there's no other use I can think of for physics props.

But still it's there for anyone who wants to use it.
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492

MrHatlf

engineer main, majoring in exploiting
Feb 6, 2013
79
40
Here are some screenshots of some Dynamic Stairs I have been working on today.

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A22CA72078AC7E9BDF7C8843F7DAD67FE0F26CD8
 
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MrHatlf

engineer main, majoring in exploiting
Feb 6, 2013
79
40
I guess this site doesn't like screenshots straight from Steam? I'll go fix them.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
I guess this site doesn't like screenshots straight from Steam? I'll go fix them.

The issue is that you linked the webpage that the images are on, rather than the actual images themselves.