CP Delta

Ammy

L1: Registered
Dec 21, 2013
20
6
CP_DELTA

A1: Initial Alpha Release. Rough Layout, Healthkit/Ammo placement and basic lighting. Everything is playable.
 
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GooGuGajoob

L12: Pro-crastinator
Mar 28, 2014
175
101
That upper ledge on the 2nd screenshot looks awfully cramped...
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Looks open, dark, and not very interesting. No offense, but looks like it was made in <2 hours
 

Lenny

L2: Junior Member
May 2, 2013
90
35
I'm agreeing with Berry here.

This map looks like it's still in the planning phase and there haven't been (m)any alterations to it at all. The map looks like, and could still use, some height variation, prop placement, dynamic areas, lighting alterations, etc... I'd write up a review but the problem is there's nothing really to write about. It's just an uninteresting unfilled box with working control points, and... that's about it, really.

You should try to at least be satisfied with the layout of one control point before submitting an A/D map because of how they work.

Don't be discouraged, though, OP, because you're not the only one who's made a map like this.
 
Mar 23, 2010
1,872
1,696
you have a decent choke in the middle of the map and the 2nd point might be good if sightlines were overhauled. it does feel empty a lot, especially the first point and the opener- nothing really cool or interesting going on there.