cp_canyonfeud

Wafip

L1: Registered
Aug 19, 2008
11
0

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Your map is sooo open and barren. :(
There should also be some lighting before you release screens, as a general rule.

You need a lot more cover from Snipers, and you should probably make the buildings and Control Points less open as well. Think about it, would a Pyro have fun here? Not at all, he'd definitely get sniped over and over again on his way to the bridge...where he would be sniped again because there's no cover.

Teleporters are probably a nice idea, but most purists (ie. everyone on this site :p) really really dislike map functions like that. And think about the poor Engineers, they have the ability to do the exact same thing!

Please look at this as friendly advice, though, I know how hard it is to make a map when you've got no experience, but just keep it up.
 
Last edited:

Arhurt

L6: Sharp Member
May 7, 2008
315
140
I did not know what displacements where either back in may.

It takes some effort to build your first map and then open it up for comments, I say keep it up and improve on the points made by BreadHeadFred!
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I'm not sure sniping is a real word but if it is, you've put two p's, it should probably be 1. Alternatively, it should be called the "battlements".

I like what you've been able to do so far, and that you've braved a 3dskybox. Your next move will be to create some structures to break up all that open space. If you do this then outside it wont be that terrible, it's the inside of that large building on either side that is tough to work with. You'll want to section of that building with multiple rooms and corridors. Try splitting it into several buildings if you can. And you can put space between the buildings too, they don't all have to be connected side by side.
 

Wafip

L1: Registered
Aug 19, 2008
11
0
Your map is sooo open and barren. :(
There should also be some lighting before you release screens, as a general rule.

You need a lot more cover from Snipers, and you should probably make the buildings and Control Points less open as well. Think about it, would a Pyro have fun here? Not at all, he'd definitely get sniped over and over again on his way to the bridge...where he would be sniped again because there's no cover.

Teleporters are probably a nice idea, but most purists (ie. everyone on this site :p) really really dislike map functions like that. And think about the poor Engineers, they have the ability to do the exact same thing!

Please look at this as friendly advice, though, I know how hard it is to make a map when you've got no experience, but just keep it up.


Yeah, I like big open maps. But you cant really do that in this game. (because of snipers)

And the teleporter only goes to the front of your own base and is disabled when the point is capped.(the other one is to a seperate snipping range)

Thank you for your input, I havent done much on lighting yet so I should look into that.




I'm not sure sniping is a real word but if it is, you've put two p's, it should probably be 1. Alternatively, it should be called the "battlements".

I like what you've been able to do so far, and that you've braved a 3dskybox. Your next move will be to create some structures to break up all that open space. If you do this then outside it wont be that terrible, it's the inside of that large building on either side that is tough to work with. You'll want to section of that building with multiple rooms and corridors. Try splitting it into several buildings if you can. And you can put space between the buildings too, they don't all have to be connected side by side.

The funny thing was that I did the skybox quite early in the making of the map.

I am not going to work anymore on this map though. I am starting over with a new smaller map. It is a cool plctf(pay-load-cap-the-flag) where you must take a bomb to the enemy base and blow a hole in it to get their intel, it will be much smaller and much more thought-out.

Thank you for the sugjestions.