Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
  • Love & War Update
    • Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
    • Partner Taunts can now be performed with the opposing team
    • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
      • Taunts are no longer equipped in the Action Slot
      • Pressing the Taunt key in game now brings up the new Taunt Selection menu
      • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  • Mann Co. Store
    • Added 15 new taunts and a taunt bundle
    • Added 5 new weapons and a weapon bundle
    • Added 44 new cosmetics and a cosmetic bundle
    • Added "Taunt" category into the store
    • Added Mann Co. Stockpile Crate Key
    • The "Hats" and "Misc" categories have been merged into "Cosmetics"
  • Items
    • Added the Mann Co. Stockpile Crate to the droplist
      • Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
    • Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
    • Updated Mann Co. Crates to display which Unusual Series they can potentially output
    • Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
    • Added crafting recipes for newly added weapons
    • Added Killstreak Kits to MvM for newly added weapons
    • Added OzFortress Season 11 tournament medals
  • Weapon changes and updates
    • With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
    • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    • The Bushwacka can no longer randomly crit
    • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    • Updated Loch-n-Load reload animation
    • Sentry bullets are now affected by damage falloff outside of sentry scan range
    • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
  • Misc Changes
    • Updated the Halloween holiday to automatically be enabled when the server runs an _event map
    • Added a check to prevent achievement announcement spam
    • Converted several weapon models to use the c_models system
    • Updated the localization files
  • Bug Fixes
    • Fixed an exploit where charging Demoman could turn more than allowed
    • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    • Fixed The Director's Vision taunt not playing both variations for the Pyro
    • Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
    • Fixed a bug that would sometimes cause items to unequip themselves
    • Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
    • Fixed a regression with the trigger_gravity entity not correctly applying its settings
    • Fixed another exploit where Engineer buildings could build up a large amount of health
    • Fixed a server performance issue related to the item_teamflag entity
    • Fixed the itemtest command
      • Fixed cosmetics shared between multiple classes not rendering correctly
      • Updated the cosmetic item list to sort by name
  • Map Fixes
    • Updated cp_granary
      • Removed collision from lights and small props protruding from walls
      • Fixed collision on fences
      • Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
      • Fixed players shooting through gaps around forward spawn doors
      • Fixed door protruding through roof on Red's forward spawn
      • Fixed a collision bug that gave players access to the roof above Red's spawn door
      • Prevented players from building inside spawn room doors
      • Adjusted area portals to improve rendering and performance
    • Updated koth_harvest_final
      • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
      • Small performance increase through prop fade adjustments
      • Players can no longer build inside spawn doors
    • Updated pl_upward
      • Fixed physics debris triggering the payload cart’s finale explosion

Source: TF2.com
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
New taunt props all have idle animations, the only one I can see of being real use is crate of beer. the bag of coffee beans has a floating cup with it so.

80966c7283.jpg
 

henke37

aa
Sep 23, 2011
2,075
515
Uhm, damage ramp up. Does this mean people using the explode stickies in mid air strategy will stop doing that?
 

ManBeaR

L2: Junior Member
Apr 20, 2014
78
23
Uhm, damage ramp up. Does this mean people using the explode stickies in mid air strategy will stop doing that?

just go to reddit.com/r/truetf2 and look at how mad all the demo mains are. Detonating stickies as soon as possible was the only thing that made demos viable in comp.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
sentry bullets are now affected by damage falloff outside of sentry scan range
sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the engineer's

yesssssss
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
This is really only going to affect Wrangler users, right?

Also, isn't the c_model system the one used for non-stock weapons? Does that mean they got rid of the v_model + w_model system altogether? Meaning the viewmodels now all look like shit just like the unlockables' do?
 
Mar 23, 2010
1,872
1,696
classic = awful
base jumper = perfect
turnin targe = the best targe

just go to reddit.com/r/truetf2 and look at how mad all the demo mains are. Detonating stickies as soon as possible was the only thing that made demos viable in comp.

not viable, but fun to play. no one wants to play demo in comp if they are just gonna be able to trap things.