- Aug 7, 2008
- 231
- 206
How do you make a brush, which has been designed to break when its attacked, impervious to damage from one team? For example, If red shoot this red team object, it doesn't get destroyed, if blue shoots this red team object, it does. just kinda interesting idea I had for a map, where blue team can damage red base to reveal more paths to the capture points, and vice versa.