- Jun 14, 2014
- 9
- 0
Howdy guys :woot:
since I'm sort of new here, allow me to introduce myself. I'm more or less a rookie mapper and I even run my own server (which I hardly use though)
since a big part of the world is under the spell of the Fifa World Cup or World Championship Football 2014, whatever you want to call it, I felt like creating some kind of football-ish map, more or less inspired by what the World of Tanks devs made for their game during the event.
The idea is rather simple, the football/soccerfield, 2 goals, one football and maybe some eyecandy. There are 2 teams as usual, but instead of killing each other, the goal is to get the ball into the enemy goal. To avoid people from ruining the idea of the map, every player will be granted some kind of god-mode-ish thing, that causes them to not take any damage from enemy fire. The system should work as following: the (foot)ball will be able to be moved by firing at it, explosions, to walk straight into it...you know, like the beach ball. Once the ball reaches one of the goals, it stays there for 1 second, despawns, and respawns in the middle of the map again. The opposing team then receives a point and the game continues (kind of like CTF, or something) until a threshold is exceeded, like the timer runs out or one team made enough scores to achieve victory.
Now there' s one thing. I'm not a master in making complicated scripts or any other coded mapping work. So, I'm asking you guys, how do I make a system for such map that grants any player some kind of immunity to enemy fire and is there an easy way to make such a football/soccer system as mentioned above?
Thanks for reading, also thank you very much in advance and I'm looking forward to your replies.
Cheers,
Bernd
since I'm sort of new here, allow me to introduce myself. I'm more or less a rookie mapper and I even run my own server (which I hardly use though)
since a big part of the world is under the spell of the Fifa World Cup or World Championship Football 2014, whatever you want to call it, I felt like creating some kind of football-ish map, more or less inspired by what the World of Tanks devs made for their game during the event.
The idea is rather simple, the football/soccerfield, 2 goals, one football and maybe some eyecandy. There are 2 teams as usual, but instead of killing each other, the goal is to get the ball into the enemy goal. To avoid people from ruining the idea of the map, every player will be granted some kind of god-mode-ish thing, that causes them to not take any damage from enemy fire. The system should work as following: the (foot)ball will be able to be moved by firing at it, explosions, to walk straight into it...you know, like the beach ball. Once the ball reaches one of the goals, it stays there for 1 second, despawns, and respawns in the middle of the map again. The opposing team then receives a point and the game continues (kind of like CTF, or something) until a threshold is exceeded, like the timer runs out or one team made enough scores to achieve victory.
Now there' s one thing. I'm not a master in making complicated scripts or any other coded mapping work. So, I'm asking you guys, how do I make a system for such map that grants any player some kind of immunity to enemy fire and is there an easy way to make such a football/soccer system as mentioned above?
Thanks for reading, also thank you very much in advance and I'm looking forward to your replies.
Cheers,
Bernd