MVM maya

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
mvm_yucatan_b9a

So, this is the map I'm working on. MvM map based on some Meso-American ruins. I'm planning to rebuild the outdoor climbing wall where I go climb near the bomb hatch in a final stage because it would be funny, but for now, I'm focusing on creating a map that plays nicely.

Anyone else who playtests this with me, feel free to add.
The waves were created by our friend Alias. And since his waves are often ****ing insane as ****, it's not for scrubs. Prepare for a tough challenge.

The jungle vegetation in this map were downloaded from Spike's thread and from cp_antiquity

NOTE: This version is not the same as the Workshop version. I'm only releasing it on the workshop once this one has been more thoroughly tested.
 
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Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
NO! YOU MUST PRAISE THE PRETTY LIGHTS!!!

Just kidding. Didn't remember that command. Will do next time.
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
Allright, made some changes to the map. Tried my best to make the paths a bit more narrow, the platforms you can stand on a bit lower and I fixed the clipping rock problem as well as the two issues Tumbo mentioned up here.
Compiling as we speak, but I'll have to make a new nav. And I hate nav'ing.
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
After putting this on hold for a huge amount of time, I picked it back up and did some modifications. The hatch area is entirely redone, as the previous construction didn't work well.
http://steamcommunity.com/sharedfiles/filedetails/?id=379635353

I also changed the screenshot of the workshop entry to no longer have the HUD nor weapon model. Planning to compile tomorrow and give the map, along with a photoshop file with all prefer paths drawn, to Alias so that he can do his awesomeness with his pop file and hopefully test this soon.
As soon as we did a test, I'll put up a download link.
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
Voila, first beta is up for download. Read the original thread for more details, but please keep in mind this is a beta. Not a finished product.
 

3Dnj

Ducks
aa
Dec 21, 2008
288
638
black lines on your brick walls are too dark, making them really noisy at distance.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Those textures look more DOTA 2 than Team Fortress 2.
 

UltimentM

L1: Registered
May 4, 2014
30
14
Hey, just wanna have my fill on feedback:
The map is SUPER PRETTY. Seriously, nice choice on the theme.

But with the waves, I think they need a lot of tweaking. The concept of having two bombs out at once is a good idea, as it suits the big map and all, but we had to keep refocusing our fire on the two individual bombs. Could you please add bomb timers to the bombs, as trying to kill robots from each side is very annoying.
Also, are you going to add gates like Mannhattan? The large map seems very suited to this.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Those textures look more DOTA 2 than Team Fortress 2.
Coupled with the overall theme, they look like something out of that one Aztec map from Counter-Strike. Now if only I could remember the name...
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
mission_b4_v2.png

Mission file updated to at least try to get the rest of the map similar to wave 4 in difficulty

After a test there was a clear increase in difficulty. We didnt get past wave 3 (the crit heavies). but still, its testworthy:

Download popfile
For viewing in the browser
 
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Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
Released another version. The top of the central pyramid is not yet open, but will be open for soldiers and demo's in the next version.
I forgot to reduce the starting money :-S I took down the link. I'll update it again tonight.
 
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Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
Alright, uploaded a fixed version now. There are some known issues, but nothing gamebreaking (I think)
 

Bunbun

aa
May 18, 2014
401
782
So i tested it out, and sometimes there is this wired glitch where giant robots get stuck near the bomb hatch while about to deploy the bomb ( carrying it ) and allows the player to destroy them easily.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Latest mission test result:
- Wave 1: perfect timing, a good wave to weed out weaker teams. Could need some engies
- Wave 2: end wave timing was less good, a good 2nd wave to weed out weaker teams. Could need some engies
- Wave 3: here is where the pain begins. A lovely hard wave where the crit heavies at the end realy punsihed a team hard. Only the last 5 heavies didnt feel usefull at all.
- Wave 4: mr torgue would be proud about the total number of explosions happening at once. This wave although constantly facing sort of the same is just madness. The mathemetical formula for this wave is simply: rockets+rockets^rockets. Never have i made a wave with this type of rocket spam that was extremely hard yet played very well.
- Wave 5: Felt like a wave easier than wave 1. This needs fixing.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Maya? It thought Valve already established that it's aztec.