Hello, just started mapping and could use help.

Mooshire

L1: Registered
Jun 14, 2014
5
0
If this is in the wrong section, please notify me and tell me where it should be/move it.

I decided after all of the bread hype we just got I would finally get around to learning how to build things in hammer. Although I know that the player spawn has to be just off the ground for it to work correctly, when I spawn in, it takes a few seconds of moving just barely before the player is "released" and can move freely. Can anyone inform me of what I'm doing wrong? I appreciate the help. This is the start of my first map, I hope you find it worth a chuckle at least.

Thanks, and have a good day.

ijG0jaH.jpg
 

seth

aa
May 31, 2013
1,019
851
That's normal, haven't you ever been on a server right as its switched maps? Normally there's a waiting for players time, and when that ends everyone is reset back to the spawnpoints where they sit without being able to move for about 5 seconds. Same goes for any listen server you boot up on any map.
 

Mooshire

L1: Registered
Jun 14, 2014
5
0
That's normal, haven't you ever been on a server right as its switched maps? Normally there's a waiting for players time, and when that ends everyone is reset back to the spawnpoints where they sit without being able to move for about 5 seconds. Same goes for any listen server you boot up on any map.

That might be it, I just thought it was something different because I can see the player moving very slowly and it didn't seem right. I'll try waiting and see what happens. Thanks.

EDIT: Yeah, that was it. Guess I was just being stupid. Thanks again.
 
Last edited:

xzzy

aa
Jan 30, 2010
815
531
mp_waitingforplayers_cancel 1
mp_enableroundwaittime 0

These console commands can be used to eliminate waiting for players and the 5 second freeze. You have to run the second one before loading the map though, but once you set it it's persistent until you close TF2.

I recommend putting these commands into a .cfg and binding a key to run that config, when you get to the point of doing a lot of "compile, check map, fix, compile" cycling it saves you a lot of time.
 

Egan

aa
Feb 14, 2010
1,375
1,721
mp_waitingforplayers_cancel 1
I recommend putting these commands into a .cfg and binding a key to run that config, when you get to the point of doing a lot of "compile, check map, fix, compile" cycling it saves you a lot of time.

You can even put these commands into your autoexec.cfg so that they will run immediately when you launch TF2. I also have my autoexec.cfg initiate sv_cheats 1 and volume 0 (I've gotten tired of the music). You can also be cool like me and bind your 5 key to volume 0, 6 to volume 0.01, and 7 to volume 0.05 - really easy in-game volume controls, great for when someone is talking on mumble/skype.
 

Mooshire

L1: Registered
Jun 14, 2014
5
0
Thanks a lot for the help guys, I have another question. In hammer, when I rotate an object by 180 degrees, it disappears? Thanks