ARENA traintraintrain

dustmotes

L1: Registered
Jan 20, 2014
18
10
Introducing arena_traintraintrain, the most visceral of train experiences. RED and BLU are battling it out of top of a train... that's on top of another train! Contains more trains than the average mapper can handle, but still fewer trains than trainsawlaser. Also includes cubemaps in an alpha! Inspired by the conversation from an impromptu from yesterday.

TO DO LIST:

add third layer of train
 
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SSX

aa
Feb 2, 2014
392
411
4b0.gif
 

dustmotes

L1: Registered
Jan 20, 2014
18
10
I forgot to say, it has 16 spawns for each team, so you can have 32 player arena without spawning inside anyone.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I dunno, Booj. Train Rain drops 26 trains (holy shit I didn't realize it was that much) each time the point is captured, and the point captures in 3 seconds. That's not even counting the trains going across the spawn courtyards (at least twice a minute, maximum of 6 times per minute), the train sharks (4-7 tpm), or the train minion!

Choo choo, motherfucker.
 
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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Traingrid has a sustained averaged rate of 47.6 TPM (6+6+6 + 8+8+8 + 8+8 trains per full sequence, which takes 73 seconds to complete). Trainsawlaser relies entirely on having a contested and frequently captured CP to surpass that. If the CP gets locked down the automatic trains can't come close!

But sorry, dustmotes, I fear I may have derailed this thread.
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Yes! Yessssss!

My master plan is progressing! Come, my minions! We shall smite those who deny the word of the one true Train God, He who choose choose motherfuckers!

Ignore this sinful devil, submit to the toast god! Repeeeeent!
 

xzzy

aa
Jan 30, 2010
815
531
Crash wasn't even thinking about trains until I made trainwreck.

Which is no longer trains. In fact it went trains -> subway cars -> rocket bombs.

But I was still a pioneer compared to him.