- Feb 5, 2014
- 51
- 22
To not waist your time I'll get right to the skinny.
I keep getting a leak in my map log. At first it was some leak with an "info_player_teamspawn" (that I just deleted) and then another leak was spotted, this time with static props!
I got these leaks three more times even after deleting them but I keep getting more. Now I'm completely stumped, because all of these props are assigned to the proper Class model as stated in their info tab. I even tried changing them to dynamic but to no avail.
I would greatly appreciate any help,
Thank you.
Here are some picture of what I'm seeing.
http://gyazo.com/dfe35b4caf7ad55559f9664a0f8aad78
http://gyazo.com/b41d0ac98908b5a4142b576e934cd4f8
Compile Log:
4 threads
Patching WVT material: maps/pl_maizevalley_b1/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/pl_maizevalley_b1/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-28.49 -288.25 -254.99) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 160 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (180957 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 88 texinfos to 52
Reduced 20 texdatas to 16 (573 bytes to 458)
2 seconds elapsed
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.09 seconds)
1778 faces
2313554 square feet [333151872.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (21)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 515/8192 6180/98304 ( 6.3%)
brushsides 3341/65536 26728/524288 ( 5.1%)
planes 1416/65536 28320/1310720 ( 2.2%)
vertexes 3921/65536 47052/786432 ( 6.0%)
nodes 1703/65536 54496/2097152 ( 2.6%)
texinfos 52/12288 3744/884736 ( 0.4%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1778/65536 99568/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 888/65536 49728/3670016 ( 1.4%)
leaves 1708/65536 54656/2097152 ( 2.6%)
leaffaces 2137/65536 4274/131072 ( 3.3%)
leafbrushes 1138/65536 2276/131072 ( 1.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11897/512000 47588/2048000 ( 2.3%)
edges 7709/256000 30836/1024000 ( 3.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 257/32768 2570/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4158/65536 8316/131072 ( 6.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 713556/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 15789/393216 ( 4.0%)
LDR ambient table 1708/65536 6832/262144 ( 2.6%)
HDR ambient table 1708/65536 6832/262144 ( 2.6%)
LDR leaf ambient 9347/65536 261716/1835008 (14.3%)
HDR leaf ambient 1708/65536 47824/1835008 ( 2.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7036 ( 0.0%)
pakfile [variable] 1085/0 ( 0.0%)
physics [variable] 180957/4194304 ( 4.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4802
31 seconds elapsed
I keep getting a leak in my map log. At first it was some leak with an "info_player_teamspawn" (that I just deleted) and then another leak was spotted, this time with static props!
I got these leaks three more times even after deleting them but I keep getting more. Now I'm completely stumped, because all of these props are assigned to the proper Class model as stated in their info tab. I even tried changing them to dynamic but to no avail.
I would greatly appreciate any help,
Thank you.
Here are some picture of what I'm seeing.
http://gyazo.com/dfe35b4caf7ad55559f9664a0f8aad78
http://gyazo.com/b41d0ac98908b5a4142b576e934cd4f8
Compile Log:
4 threads
Patching WVT material: maps/pl_maizevalley_b1/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/pl_maizevalley_b1/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-28.49 -288.25 -254.99) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 160 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (180957 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 88 texinfos to 52
Reduced 20 texdatas to 16 (573 bytes to 458)
2 seconds elapsed
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.09 seconds)
1778 faces
2313554 square feet [333151872.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (21)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 515/8192 6180/98304 ( 6.3%)
brushsides 3341/65536 26728/524288 ( 5.1%)
planes 1416/65536 28320/1310720 ( 2.2%)
vertexes 3921/65536 47052/786432 ( 6.0%)
nodes 1703/65536 54496/2097152 ( 2.6%)
texinfos 52/12288 3744/884736 ( 0.4%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1778/65536 99568/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 888/65536 49728/3670016 ( 1.4%)
leaves 1708/65536 54656/2097152 ( 2.6%)
leaffaces 2137/65536 4274/131072 ( 3.3%)
leafbrushes 1138/65536 2276/131072 ( 1.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11897/512000 47588/2048000 ( 2.3%)
edges 7709/256000 30836/1024000 ( 3.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 257/32768 2570/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4158/65536 8316/131072 ( 6.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 713556/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 15789/393216 ( 4.0%)
LDR ambient table 1708/65536 6832/262144 ( 2.6%)
HDR ambient table 1708/65536 6832/262144 ( 2.6%)
LDR leaf ambient 9347/65536 261716/1835008 (14.3%)
HDR leaf ambient 1708/65536 47824/1835008 ( 2.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7036 ( 0.0%)
pakfile [variable] 1085/0 ( 0.0%)
physics [variable] 180957/4194304 ( 4.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4802
31 seconds elapsed