How to have child maintain parent's angles

SV_CHEATS 1

L1: Registered
Feb 20, 2012
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0
I have a problem relating to parenting. If you parent a prop to a player for example, the player the prop is parented to will be able to see the prop move fluently with their movements. For other clients however, the prop stays at the same angles not moving at all. This is the same with other entities being attached to each other. How would I make an entity be attached with another entity while continuously keeping the main entity's angles? Is there another method I can use to achieve this?
Thank you.
 
Mar 23, 2013
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I have a problem relating to parenting. If you parent a prop to a player for example, the player the prop is parented to will be able to see the prop move fluently with their movements. For other clients however, the prop stays at the same angles not moving at all. This is the same with other entities being attached to each other. How would I make an entity be attached with another entity while continuously keeping the main entity's angles? Is there another method I can use to achieve this?
Thank you.

Parenting a prop_dynamic to a player causes errors.
You have to parent the prop to a func_brush and the func_brush needs to be parented to the player.
 

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SV_CHEATS 1

L1: Registered
Feb 20, 2012
16
0
Parenting a prop_dynamic to a player causes errors.
You have to parent the prop to a func_brush and the func_brush needs to be parented to the player.

Yes but when the player looks around and moves, the attached prop does not. I want the prop to move fluently with the players movement and angles.