Team Specific env_explosions & tf_point_weapon_mimics

Dr.Face

L1: Registered
Jun 4, 2014
5
21
Hello, i've recently been creating prototype turrets to work
with a TF2 map i've been thinking about. http://uppix.net/NAOzZB.jpg

The turrets themselves I've managed to create but my main problem
is setting certain entities to recognise teams. right now I've been forced
to create a mock env_explosion with trigger hurts but Its really irritating
to work around, having an env_explosion team controlled would really
help alot.

As well as this I want to experiment with other types of turrets which
incorporate the tf_point_weapon_mimic entity, I've managed to get
rapid fire arrows and sticky bombs but they suffer from the same effect
as the env_explosion hurting either both or only one team.

I'd like to ask if you guys have any advice on how to overcome this problem,
I've tried forcing teams with the outputs TeamNum and SetTeam but its not
having any affect. I'm hoping you guys have poked about with these ents
before and know how to fix this.

https://www.youtube.com/watch?v=5VDFQynhVJg
(please bare in mind these are just prototypes right now XD)
 
Mar 23, 2013
1,013
347
Hello, i've recently been creating prototype turrets to work
with a TF2 map i've been thinking about. http://uppix.net/NAOzZB.jpg

The turrets themselves I've managed to create but my main problem
is setting certain entities to recognise teams. right now I've been forced
to create a mock env_explosion with trigger hurts but Its really irritating
to work around, having an env_explosion team controlled would really
help alot.

As well as this I want to experiment with other types of turrets which
incorporate the tf_point_weapon_mimic entity, I've managed to get
rapid fire arrows and sticky bombs but they suffer from the same effect
as the env_explosion hurting either both or only one team.

I'd like to ask if you guys have any advice on how to overcome this problem,
I've tried forcing teams with the outputs TeamNum and SetTeam but its not
having any affect. I'm hoping you guys have poked about with these ents
before and know how to fix this.

https://www.youtube.com/watch?v=5VDFQynhVJg
(please bare in mind these are just prototypes right now XD)

You can make the env_explosion non-lethal (or just use an particle effect) and set the trigger_hurt to one team. and AddOutput should be able to set a team, maybe you did it incorrectly?
 

Dr.Face

L1: Registered
Jun 4, 2014
5
21
You can make the env_explosion non-lethal (or just use an particle effect) and set the trigger_hurt to one team. and AddOutput should be able to set a team, maybe you did it incorrectly?

That's actually what I've done already to make them work, but it would just save alot of complexity if I could have the env_explosion work just by itself.

As for those tf_point_weapon_mimics I am still not sure what to do

Also.. the trigger hurts can do damage through walls which is really bad.
 
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