Autumnal Expansion Content Pack

Berry

resident homo
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Dec 27, 2012
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I really feel like this should've been in the models & textures board, but you can't reply to those posts anyway and denying discussion is never good. The mini-pack is open to anyone contributing just about anything, so here we are. Models and stuff to come later hopefully. I'm not expecting anyone to add anything in though so this is probably just a slow progress thing.

My aim for the pack is something to expand upon the already established Harvest / Autumn / Fall theme which is horribly understated and underused. Things like more wood textures, more farming props, posters fitting for the season etc.

Blend textures:
79fba9f937.jpg


Overlays:
6af4e93c78.jpg


Skyboxes:
wtJNG68.png

r36eMy7.png


Textures:
273649fca7.jpg


Planned:
Skycards, posters, foliage for the harvest trees, more simple wood/metal textures.

Currently it's just hue slides, but I'm planning to do some originals too.
 
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Berry

resident homo
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Dec 27, 2012
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I always absolutely adored hated the Harvest skybox, and it's pretty much the only one for the setting, so I've reworked it a little bit.

Old / official:
Sky_harvest_01.JPG

New:
r36eMy7.png


And I figured while I'm messing about with pretty oranges and stuff, we might aswell have a cream spirit patch to slap in for fun too (this took literally 2 minutes):

CRoCbww.png


Next major thing to do is probably some leaf stuff for the official trees.
 

Berry

resident homo
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Dec 27, 2012
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Maybe vary the treeline a bit? Big and flat is dull. You could achieve better with skycards.

(Btw, could we get autumn skycards?)

I had in mind that they'd be covered with sky cards mostly and just peek out now and then, so yeah they're sorta just meant to be in the back.

But I could probably easily do some autumn skycards considering it's just a flat paint over of existing stuff (orangey to brown pines and orangey to brown harvest trees I have in mind).

Edit: Made some patches for some of the softer paints because I was bored too:
6af4e93c78.jpg
 
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Trotim

aa
Jul 14, 2009
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Do we have a falling leaves particle effect? How about a proper pile of leaves mesh (possibly destructible with leaf gibs) instead of the opaque brush cones Harvest uses? Mushrooms? prop_physics_multiplayer pine cones?
 

EArkham

Necromancer
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Aug 14, 2009
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There are mushrooms in the swamp pack.

Main thing that cries out "autumn" are trees, leaves, and other vegetation, so this would probably be a good focus for the model selection.

Incidently, the trees from Mann Manor have autumnal hues as I recall.

Also, "autumnal hues" is fun to say.
 

TyeZenneth

L6: Sharp Member
May 31, 2014
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Personally I feel like we need more pumpkins. It doesn't make sense to me that all the pumpkin models we already have are completely off the vine, especially since they were introduced in a map that is literally a pumpkin farm.
 

YM

LVL100 YM
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Dec 5, 2007
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There are mushrooms in the swamp pack.

Main thing that cries out "autumn" are trees, leaves, and other vegetation, so this would probably be a good focus for the model selection.

Incidently, the trees from Mann Manor have autumnal hues as I recall.

Also, "autumnal hues" is fun to say.

The swamp pack? I know rexy made extra pumpkins for manor, I didn't realise there were any swamp ones.

Also yes, the trees have 3 different leaf textures so you can create a nice blend of greens and reddy-orange.
 

wareya

L420: High Member
Jun 17, 2012
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How do I make cool displacement previews like you
I have a blend material I'd like to contribute
 

Berry

resident homo
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Dec 27, 2012
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How do I make cool displacement previews like you
I have a blend material I'd like to contribute

It was just a 128x128 brush displacement at power 2, paint alpha set to size 4 with a high value, click in top left corner only until the corner won't fill anymore.
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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I always absolutely adored hated the Harvest skybox, and it's pretty much the only one for the setting, so I've reworked it a little bit.

Old / official:
Sky_harvest_01.JPG

New:
r36eMy7.png
You should save it as /skybox/sky_harvest_01xx so that people who download it will also see it show up in actual Harvest. That's what I always do when I create an improved version of an existing texture.
 

Berry

resident homo
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Dec 27, 2012
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You should save it as /skybox/sky_harvest_01xx so that people who download it will also see it show up in actual Harvest. That's what I always do when I create an improved version of an existing texture.

It's more of a revision anyway, and Harvest isn't really set in a forest and doesn't have any skycards to make it look a little neater (I'll probably improve the texture sometime though)

Edit: Should I make a treeless version?