Brushwork Library (WIP)

wareya

L420: High Member
Jun 17, 2012
493
191
This is a library of extremely common brushwork in stock TF2 maps, or stuff that keeps showing up everywhere in different forms.

Download

This is mainly for new mappers and people who want something to get a better sense of scale of their alphas.

eokQCeW.png

Here we have the main portion of the library. This is stuff that you can drop right in your map, or use as an example on how to make similar geometry that looks right. Everything here is straight out of official maps, or so simple, normal, and common, that people keep making it from scratch anyway.

The big attraction is the various kinds of stairs. There are also doorways, supports, platforms, and barriers.

iqOIepW.png


This is a collection of stuff that should only be used as a reference for how to make certain structures look normal. If you drop these directly in your map, it's gonna look out of place, cheesy, or ripped off, because they're more complex structures.

Everything here was either taken out of a stock map, or created from scratch based on inspiration from several other maps.

fHpsY53.png


A bunch of things you're probably going to want to do with displacements. Again, don't just copy/paste these, edit them up.


This is no longer maintained; anyone is free to use it however they want, make new resources based on it or using some of its parts, etc.
 

Attachments

  • brushwork library 4.zip
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Last edited:

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
Don't forget about windows. It could also be useful to put cart tracks on different pitch slopes (like 1:2, 2:3, etc) for referencing what angles the models should go.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Painful as in badly made to begin with or painful as in hard to recreate by hand?
 

dustmotes

L1: Registered
Jan 20, 2014
18
10
Pretty sure I know how those windows are made, and from what I'm thinking they are painful.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
all styles of stairs on 1:1, 1:2, 1:3 and 1:4 ratios would be RAD (and I mean angled in Z there, so not at 90 degree angles in the top view)
 

wareya

L420: High Member
Jun 17, 2012
493
191
Are you asking that I make every(-so-far) possible stair? I can do that, just want to make sure.
 

puxorb

L69: Emoticon
aa
Dec 15, 2013
531
798
But there are also 2:3 stairs, the kind I like to use the most often. (8 HU tall, 12 HU wide)
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
But there are also 2:3 stairs, the kind I like to use the most often. (8 HU tall, 12 HU wide)

You're talking rise:run, I'm talking about north:east ratios. As I said, rotated from the top view.
 

wareya

L420: High Member
Jun 17, 2012
493
191
I was notified that someone had problems opening my library. Does anybody else have a problem with it?

EDIT: I'm going to assume the file on the server got corrupted. I replaced it with a link to my personal file server now.
 
Last edited:

wareya

L420: High Member
Jun 17, 2012
493
191
Once again the uploading site got on some wildcard blacklist for malicous files, so I put it in a different type of archive and now Firefox (Aurora) will let me download my own file again.

Basically, link repaired again.

I'll be adding some new stuff later, but it's not the most stuff in the world. Just keep an eye out.