- Mar 27, 2014
- 91
- 10
Is there a way to make a trigger_hurt only kill a specific class? For example, making an area automatically kill snipers. Is this possible? I looked into filters, but I have no idea what I'm doing.
I'm fairly sure it's possible, but I'm not sure exactly why you would want to do it in the first place.
That doesn't sound like very good game design, to be honest, and this coming from a guy who has virtually no game design experience.Tbh, its to keep snipers out of harder to reach/easily campable places. Especially ones near spawns and such. I mean obviously camping in hard to reach places is part of playing sniper, but they become a nuisance very quickly.
I'm fairly sure it's possible, but I'm not sure exactly why you would want to do it in the first place.
Is there a way to make a trigger_hurt only kill a specific class? For example, making an area automatically kill snipers. Is this possible? I looked into filters, but I have no idea what I'm doing.
If some one knows how to do this I want to know badly.
I doubt it's possible. Some kind of class-filter would be awesome and that would have come in handy for me so many time, but I'm pretty sure it's impossible