[MvM] My nav_avoids are driving me crazy

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
Argh this is driving me nuts.
So the code at the start of my test wave looks like this:

Code:
StartWaveOutput											
		{
			Target wave_start_relay								
			Action Trigger										
		}
		InitWaveOutput
		{
			Target wave_initial_relay
			Action Trigger
		}
		DoneOutput												
		{
			Target wave_finished_relay							
			Action trigger										
		}

The wave_initial_relay makes a logic_case select a certain path by activating a series of func_nav_avoids.
These func_nav_avoids are tagged tag_bomb.
59wosz.jpg


The item_teamflag is also tagged tag_bomb and it enabled through the wave_start_relay which on it's turn, was triggered at wave start.
2v26pmx.jpg


Yet the bomb carrier still walks straight through the avoid zone, even though it's activated, as shown here (there is a clip brush over the rocks to make sure the nav_avoid covers the whole width)
http://oi59.tinypic.com/30xih75.jpg
and here
http://oi61.tinypic.com/2ni5xd2.jpg

Is there anything else I'm missing?