- May 30, 2014
- 11
- 0
Okay, I'm new at this. I am trying to make a CTF Map. I have a Red Spawnroom and a door which SHOULD WORK. I have been looking through the console code. There are a few problemos (Resupply not binded to prop_dynamic ect.) But I cant move. When I fire, it leaves a black shadow and all I can see is the sky (before It gets covered by the the black shadow.) My map is missing. Cant see a thing. (But can fire weapons? :O) Here is the code of when I spawned as scout.
I tried to follow this tut, but...https://developer.valvesoftware.com/wiki/TF2/Creating_a_Spawnroom
Could you please help?
Code:
] map The_First
Network: IP 192.168.0.4, mode MP, dedicated No, ports 27015 SV / 27005 CL
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/floor_tile_001a
env_cubemap used on world geometry without rebuilding map. . ignoring: vehicle/metaltrain001a
Using map cycle file 'cfg/mapcycle_default.txt'. ('cfg/mapcycle.txt' was not found.)
Error! Variable "$rimlight" is multiply defined in material "models/weapons/c_items/c_usp"!
Error! Variable "$rimlightexponent" is multiply defined in material "models/weapons/c_items/c_usp"!
Set motd from file 'cfg/motd_default.txt'. ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.)
func_regenerate(locker_regen_red_1) tried to use associated model named 'locker_regen_red_1', but it isn't a dynamic prop.
'listenserver.cfg' not present; not executing.
'The_First.cfg' not present; not executing.
Team Fortress
Map: The_First
Players: 1 / 24
Build: 2234230
Server Number: 1
The server is using sv_pure 0. (Enforcing consistency for select files only)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01ft)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01up)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01dn)
Connection to game coordinator established.
tf_server_identity_account_id not set; not logging into registered account
Received 2186714 bytes item schema version C68C10D0 direct data; update is queued.
Detail prop model models/props_lights/hangingbulb.mdl is using vertex-lit materials!
It must use unlit materials!
Detail prop model models/props_spytech/bench001a.mdl is using vertex-lit materials!
It must use unlit materials!
P1x3l F3v3r connected
Compact freed 507904 bytes
JOY_AXIS_X: mapped to Turn (absolute)
JOY_AXIS_Y: mapped to Look (absolute)
JOY_AXIS_Z: unmapped
JOY_AXIS_R: mapped to Forward (absolute)
JOY_AXIS_U: mapped to Side (absolute)
JOY_AXIS_V: unmapped
Advanced Joystick settings initialized
Redownloading all lightmaps
func_regenerate(locker_regen_red_1) tried to use associated model named 'locker_regen_red_1', but it isn't a dynamic prop.
Achievements disabled: cheats turned on in this app session.
'scout.cfg' not present; not executing.
Bad SetLocalOrigin(-201.846100,282.175323,-19934.427734) on tf_projectile_cleaver
Ignoring unreasonable position (4956.105469,700.153748,-20741.880859) from vphysics! (entity tf_projectile_stun_ball)
Ignoring unreasonable position (5108.115234,712.261353,-30362.455078) from vphysics! (entity tf_projectile_stun_ball)
func_regenerate(locker_regen_red_1) tried to use associated model named 'locker_regen_red_1', but it isn't a dynamic prop.
I tried to follow this tut, but...https://developer.valvesoftware.com/wiki/TF2/Creating_a_Spawnroom
Could you please help?