- Jan 8, 2011
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I was considering this idea the other day and I decided to throw it up here for some discussion. Arathi Basin is a World of Warcraft battleground in which teams race to gather the required amount of resources to win the game. In order to gain resources, teams must capture and defend several control points. The more points a team has, the faster its resource count ticks up. In Arathi Basin, the control points are laid out as such:
The control points are all initially neutral. The ones nearest the spawns pretty much always stay with the teams which spawn near them, though they can be taken by the other team if the other team is really good. The side points provide forward spawns in addition to faster resource gathering. The gray strokes roughly mimic the paths between the areas in Arathi Basin.
Would a gamemode like this work in TF2? Do you think it would it be fun?
The control points are all initially neutral. The ones nearest the spawns pretty much always stay with the teams which spawn near them, though they can be taken by the other team if the other team is really good. The side points provide forward spawns in addition to faster resource gathering. The gray strokes roughly mimic the paths between the areas in Arathi Basin.
Would a gamemode like this work in TF2? Do you think it would it be fun?