Um, hello. I'm rather new to this site, so I'm not sure if I'm posting this question in the correct area, but, here goes nothing.
For about a year and a half, I've been working on a custom Payload map. It's almost in alpha stage, but since I am now taking graduate level classes, I'm not sure how much time I'll have to complete it.
But, getting back on track, I'm wondering how to make certain props explode depending on which team wins. I want to have a ray gun explode if the BLU team gets its bomb to it (similar to Hightower) and, if the timer runs out and RED wins, a building in the skybox explode (similar to Doomsday). I've been able to teach myself how to do most things in Hammer over the last year and a half, and I attempted to do this again by examining decompiled versions of Hightower and Doomsday to see how Valve did it. But, after downloading these files, Hammer crashes upon trying to open them.
So, I'm asking how I can make a particular prop explode based on which team wins the match, again, I'm sorry if I am posting this question in the wrong area.
For about a year and a half, I've been working on a custom Payload map. It's almost in alpha stage, but since I am now taking graduate level classes, I'm not sure how much time I'll have to complete it.
But, getting back on track, I'm wondering how to make certain props explode depending on which team wins. I want to have a ray gun explode if the BLU team gets its bomb to it (similar to Hightower) and, if the timer runs out and RED wins, a building in the skybox explode (similar to Doomsday). I've been able to teach myself how to do most things in Hammer over the last year and a half, and I attempted to do this again by examining decompiled versions of Hightower and Doomsday to see how Valve did it. But, after downloading these files, Hammer crashes upon trying to open them.
So, I'm asking how I can make a particular prop explode based on which team wins the match, again, I'm sorry if I am posting this question in the wrong area.