Alright, I've been messing with game logic for the better part of two hours and I'm just clueless. I've tried looking up tutorials, but I have trouble comprehending them because I've always relied on Boojum's pack. Asked for some help in chat and everyone was very helpful, but I still wasn't able to wrap my head around it so hopefully I'll get some longer responses here.
I want to create a custom gamemode. It's a combination of King of the Hill and Arena. Initially both teams are able to capture the point. Upon capping, the team that captured the point no longer respawns and must defend the point for one minute. If they are successful in defending it, they will. If they all die and the other team captures, the other team wins.
So what I'm having trouble with is making it so the other team wins upon recapture. Honestly, I'm really just having trouble with all of it. It seems like it should be pretty simple, but I'm just sick of dealing with it. Any help is appreciated!
Links to simple tutorials on game logic are welcome also.
I want to create a custom gamemode. It's a combination of King of the Hill and Arena. Initially both teams are able to capture the point. Upon capping, the team that captured the point no longer respawns and must defend the point for one minute. If they are successful in defending it, they will. If they all die and the other team captures, the other team wins.
So what I'm having trouble with is making it so the other team wins upon recapture. Honestly, I'm really just having trouble with all of it. It seems like it should be pretty simple, but I'm just sick of dealing with it. Any help is appreciated!
Links to simple tutorials on game logic are welcome also.