Spawn issues: Cannot move, no solution on web

xijko

L1: Registered
May 18, 2014
8
0
SOLVED-------------- See below for solution

Hello, fellow mappers. I am making my first map , a Special Delivery map, and I have recently encountered a very odd problem involving spawn mechanics, and I have searched the web for hours and cannot find a solution.

Everything was peachy until I imported a SD logic prefab. I have one spawn per team, but for whatever reason, when I compile and run the map, I encounter the following issues...

1) Always spawn in Blu's spawnroom
2) No weapons drawn
3) In the "ref" (or civilian) position.
4) Cannot move aside from rotating around

I have checked the following issues.

1) The teamsawn entities are 16 hammer units from the floor
2) The entities are not touching each other
3) There are no props touching the entities
4) The spawn entities are specified as either Red or Blu
5) The only detected problem is no player start
6) The spawn entities are set as enabled
7) There are Red and Blu team filters
8) The SD logic and gamemode prefab runs fine in its demo map
9) The spawn entities have no inputs
10) I have "turned it off and on again" (compiled the map several times, made new spawns from scratch)

The map is still a WIP, and I can sv_cheat and noclip around for testing. As hilarious as it is to see a flying engineer with a bomb on his back, I would prefer if that wasnt how the map was played. I know this kind of stuff is a pain in the butt to troubleshoot, especially when you guys can't see the guts of the logic, but if anyone knows exactly what kinds of problems cause this odd immovable spawn, I would greatly appreciate it, because I can't find anything on the web which helps.

SOLUTION-----------------------------------------------
Zeq said:
Alright, I found the problem. The two prop_dynamic shredder models (in the shredder pit) had Use Bounding Box selected for their collision key value. I changed this to Use VPhysics instead, recompiled and it worked fine after that. It seems something about the collision model for that prop was off. Never seen anything like that before.
 
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xijko

L1: Registered
May 18, 2014
8
0
Thanks, I will share my findings once I get home and run it through interloper.

RESULTS:

There was a leak, specifically, an entity in the void. I think I found it, and I was slightly amused by my find. There was a banana prop_static outside the map. Not sure why.

Also, I had been compiling the game and checking "vvis fast", which it said caused issues.

...Fixing these issues didn't work, though. Am I missing a standard, obvious entity?
 
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Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
Could you have accidentally made one of your brush-based entities back into a world brush, causing you to essentially spawn in a world brush? I've done it once or twice by accident.
 

xijko

L1: Registered
May 18, 2014
8
0
I dont see any spawnroom brushes that are world brushes. Would an entity becoming a world brush cause a problem like this even if it weren't touching the spawn entities?
 
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Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
I dont see any spawnroom brushes that are world brushes. Would an entity becoming a world brush cause a problem like this even if it weren't touching the spawn entities?

nope
 

xijko

L1: Registered
May 18, 2014
8
0
Then we still have problem.

Well, Im gonna keep working on it, hoping that sometime we will find a solution.
 

xijko

L1: Registered
May 18, 2014
8
0
Here's a screenshot of the problem. This happens whenever I spawn.
D96118F4CF9E66B6D0E30188F0A82AA17534E384
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
I am intrigued. Would you mind sending me the VMF (PM it if you like) for me to take a look at? I don't have anything particular in mind aside from my standard poke-around-and-see-whats-happening troubleshooting.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Are your spawnpoints maybe rotated (pitch, roll) so they're sideways in some way?
The only time this has happened to me was when I rotated the whole of arena_lumberyard 30 degrees, including the spawnpoints. And they broke and behaved just like yours do.

I mean, you probably would have noticed if that was the case, but it's all I got...
 

xijko

L1: Registered
May 18, 2014
8
0
I am intrigued. Would you mind sending me the VMF (PM it if you like) for me to take a look at? I don't have anything particular in mind aside from my standard poke-around-and-see-whats-happening troubleshooting.

Alright. I have no skybox, however. The problem was present even when I had one, though.

Are your spawnpoints maybe rotated (pitch, roll) so they're sideways in some way?
The only time this has happened to me was when I rotated the whole of arena_lumberyard 30 degrees, including the spawnpoints. And they broke and behaved just like yours do.

I mean, you probably would have noticed if that was the case, but it's all I got...

They are rotated horizontally, but not tilted to the side like that.
 

Zeq

L1: Registered
Dec 30, 2013
14
11
Alright, I found the problem. The two prop_dynamic shredder models (in the shredder pit) had Use Bounding Box selected for their collision key value. I changed this to Use VPhysics instead, recompiled and it worked fine after that. It seems something about the collision model for that prop was off. Never seen anything like that before.
 
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xijko

L1: Registered
May 18, 2014
8
0
Oh! Thank you so much! I'm relieved that I dont have to start all over. I am forever in your debt.