I really don't know if I want to finish this or not...I got some optimization with Area Portals working, but everyone's 2nd complaint other than FPS is the long range areas, something I'm not willing to change. Along with the large area...speaking of which, why the hell is everyone always so picky about stuff?
I got tired of the norm of small KOTH maps, wanted something a bit more open for Demo's, Soldiers, Scouts and Snipers. I wanted to nerf Engi down to a battle format where they'd be more willing to set up teleporters and use mini-sentries at midpoint. Heavies and Medics need to plan out ubers efficiently, to get the most effect out of them.
So why the hell do people always expect the same formula over and over again. Does no one want to try a little something new every now and then?
"Big area", Adapt dammit! You can't always expect the same situation all the time, and it gets boring if you're prepared for those same situations all the time. People need to be challenged when it comes to gameplay, because there has not been much of a change to how TF2 maps play in nearly 3 years.
CP maps normally have 2 holding points. (Per Map)
PL(R) does the same, cept it's more than 2 oftenly.
KOTH has 1 holding point, and that's right outside the room.