env_spritetrail does not work, map crashes

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
I'm working on a Deathrun map and I'm trying to add an env_spritetrail to give players a trail. I've looked at how other mappers have done it and copied their method. I've created a basic sprite to use and I've checked everything. Yet, when I try test it in my map, the whole game crashes.

I get no warnings, compile errors or anything. It just dies. I've also tried parenting a env_spritetrail to a rotating door, to check if its the parenting process that messing things up which I believe is probably the case as the env_spritetrail starts unparented to anything.

Can anyone help me figure out why it does this?
 
Last edited:

Egan

aa
Feb 14, 2010
1,375
1,721
Yeah env_spritetrail is mean like that. I had an issue similar to this on my surf_entrance map where somehow the custom trail texture removed itself from the pakfile and people started crashing. The fix was to just re-add the texture file (it was still in the .bsp, it was just broken somehow, and broken spritetrail = crash).