Wierd spawn issue

ManBeaR

L2: Junior Member
Apr 20, 2014
78
23
So, I am currently working on my first map, and I have got the spawn rooms to working with one exeption. When I spawn I spawnsignificantly lower than the spawn room. I find no possible explanation to this, could someone please help me?
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
Make sure the spawn entities are not touching the floor. Move them up off the floor and you should spawn correctly.
 

ManBeaR

L2: Junior Member
Apr 20, 2014
78
23
On another note, my team spesific doors seam to not close after you leave them, why is that?
 

seth

aa
May 31, 2013
1,019
851
On another note, my team spesific doors seam to not close after you leave them, why is that?

You have to add the output to close them upon leaving the trigger_multiple volume. So you'd add an "OnEndTouchAll" output with a target input of "close" to close it.
 
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ManBeaR

L2: Junior Member
Apr 20, 2014
78
23
You have to add the output to close them upon leaving the trigger_multiple volume. So you'd add an "OnEndTouchAll" output with a target input of "close" to close it.

I've done that, but still the door doesn't close.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
can you take a quick screenshot of the outputs and the entity properties of the door? Then, we'll definitely know what's wrong.

also,is it possible you used the same prefab multiple times and forgot to change the name on subsequent doors?
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
OK, I was a bit too sure that it would be enough. Sorry. Now I feel invested. So if you were to post your vmf, I'd make sure the problem was solved.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
I can't even load your vmf into hammer. It gets stuck loading at 5%.

Just curious, are all of your brushes aligned to the grid? I'm not familiar with reading a vmf in notepad, so I'm not sure what the decimals mean here:

Code:
side
		{
			"id" "6267"
			"plane" "(-1513.96 3430.51 -612.668) (-1434.77 3509.71 -612.674) (-1432.4 3509.71 31.9962)"
			"material" "DEV/DEV_MEASUREGENERIC01B"
			"uaxis" "[-1 0 0 -120.289] 0.25"
			"vaxis" "[0 0 -1 0] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}

Either way, Hammer won't let me open it :/
 
Last edited:

xzzy

aa
Jan 30, 2010
815
531
Floats in a vmf are not unusual, especially if you've been deforming or rotating brushes. It's not a great thing to have in the vmf but it's not a kiss of death either.

"The grid" is just a UI construct in Hammer to make it easier to prevent leaks, the engine itself probably doesn't know or care about any grids. As long as the map seals its happy.
 

ManBeaR

L2: Junior Member
Apr 20, 2014
78
23
I belive some of them are not aligned to the grid as a rsult of rotating and stuff, it could be fixed thougth.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
I belive some of them are not aligned to the grid as a rsult of rotating and stuff, it could be fixed thougth.

I'm not one to say if that would even help. Maybe someone else can open it, but I can't.