PL Vortex

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Heyman

L1: Registered
Mar 29, 2014
22
2
Bunker fort

A payload map that goes UP UP UP!
Unlike most payload maps whose Payloads are carts, this one is a elevator!
Blu team can hop up from both sides and keep it going upwards, while RED attacks from above. This is a narrow and tall map so watch out for Pyros and where you walk!

Beta 02: Description: a small update but an update none the less!!
added spawnvisualisers
added a custom texture, mainly to upstairs region
added more cover to 2nd Blue Spawn.
added more space to 2nd Spawn Room, in preparation for additional path, if needed
Red Spawn Door now closes after blue team caps the 2nd point.
 
Last edited:
Sep 19, 2010
475
499
This is a neat idea. It's not like Hightower's elevator is it? As in someone has to be on the cart the whole time or it starts going down.
 

Lenny

L2: Junior Member
May 2, 2013
90
35
Why does the name of this map keep changing.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
I'll give you credit; a lot of people talk about making vertical maps, but nobody else actually seems to go through with it. Maybe everyone else manages to talk them out of it since that's on the list of things common wisdom says will never work. What I saw in the test, before everyone RTV'd, was a steamroll from one side and an early loss from the other, so I don't know how to assess the balance. From the sound of it, though, nobody's going to want to play it again until the sound issue's been sorted out.
 
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