My map is floating above the skybox.

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Starbound

L1: Registered
Apr 23, 2014
8
2
So it doesn't look like the skybox for whatever reason is matching up with the ground either the floor is somehow floating or the skybox is sinked into the ground either way this is kinda what my skybox looks like
http://cloud-2.steampowered.com/ugc/486696123995693359/62F4D5E630AA1A00F39B93E483C05C073E8AD745/
you notice something's wrong the skybox floor is not matching up perfectly with the rest of the ground like I'd like it.
its a bit of a pain in the ass I'm not sure how to fix it I've tried everything including rising the skybox floor higher witch all that did was fuck up my skybox completely.
other then that though the skybox looks perfectly aliened with the map just the floor is not correct.
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
It'll never be perfectly aligned. IMO, it's better to cleverly hide the seam with buildings, hills, objects, etc. If you don't see the seam, you'll never notice the sunken-ness.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
You can make it perfectly aligned.

The trick is making the "skybox" on normal scale first. Sew it to the displacements where your seam will be, build the entire skybox like I did with keikoku.

Then place a sky_camera at 0,0,0 exactly. Set up it's keyvalues or whatever.

Then select what you want as your skybox, AND the sky_camera. Make sure texture scale lock is turned ON, then hit control-M and scale everything by 0.0625

This will scale all your displacements (or brushes) and their textures perfectly. The sky camera can't scale, but it will stay in perfect position relative to all the brushes and displacements.

Then move it wherever, make sure to keep the sky camera selected. Place your props, and voila, totally 100% seamless 3D skybox.
 

Starbound

L1: Registered
Apr 23, 2014
8
2
You can make it perfectly aligned.

The trick is making the "skybox" on normal scale first. Sew it to the displacements where your seam will be, build the entire skybox like I did with keikoku.

Then place a sky_camera at 0,0,0 exactly. Set up it's keyvalues or whatever.

Then select what you want as your skybox, AND the sky_camera. Make sure texture scale lock is turned ON, then hit control-M and scale everything by 0.0625

This will scale all your displacements (or brushes) and their textures perfectly. The sky camera can't scale, but it will stay in perfect position relative to all the brushes and displacements.

Then move it wherever, make sure to keep the sky camera selected. Place your props, and voila, totally 100% seamless 3D skybox.

I did all that alright it was scaled like you said and everything and its still doing this apparently saying that I already have tried everything is written in japans I mean this is the most basic thing in history that I've already read in about a billion guides before :p