hey, this is my first map. i apologize for it being a bit like cp_orange (i got the feeling that it is not very popular here), but i thought id start out with something easy + the server i like playing on runs a lot of orange maps. the server also has a sniper class limit of 2, so dont worry about sniper sightlines too much, trying to control those 2 is considered part of the fun ;-)
other than that its a symmetrical 5CP map with a large CP in the middle that hopefully will work well for big teamfights. theres 2 ladders going through the middle CP that allow players to quickly get in and out of the fight.
ive got a few newbie questions:
1.) does it run well enough? ive func_detailed almost everything but i didnt do anything else optimization wise yet since i dont know if id get it right. it runs fine on my computer but idk how itd work with lots of players
2.) can you make any prediction about how the layout of the CPs plays out? as it is now its possible to capture CP 1+2 / CP 4+5 at the same time, so that theres two "final" CPs. can this work or is it just going to be an annoying run back and forth between those two points? should i lock 5th until 4th is capped?
3.) what do you think about ammo/med packs? are there too many?
any other kind of feedback would be most welcome too of course!
thank you very much for reading!
other than that its a symmetrical 5CP map with a large CP in the middle that hopefully will work well for big teamfights. theres 2 ladders going through the middle CP that allow players to quickly get in and out of the fight.
ive got a few newbie questions:
1.) does it run well enough? ive func_detailed almost everything but i didnt do anything else optimization wise yet since i dont know if id get it right. it runs fine on my computer but idk how itd work with lots of players
2.) can you make any prediction about how the layout of the CPs plays out? as it is now its possible to capture CP 1+2 / CP 4+5 at the same time, so that theres two "final" CPs. can this work or is it just going to be an annoying run back and forth between those two points? should i lock 5th until 4th is capped?
3.) what do you think about ammo/med packs? are there too many?
any other kind of feedback would be most welcome too of course!
thank you very much for reading!
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